To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Cable Cartoons Update

May 29, 2014, 03:32 AM

http://animationguildblog.blogspot.ca/2014/05/cabl...

... and their ratings. (Which explains why they go on ... and on)...

Postoffice Amsterdam Shows Off Unique In-House Cro

May 28, 2014, 02:29 PM

http://lesterbanks.com/2014/05/postoffice-amsterda...

check out a unique approach to a crowd tool in maya, that uses shot green screen footage to populate crowds easily Advertise here with BSA The post Postoffice Amsterdam Shows Off Unique In-House Crowd Tool originated on LESTERBANKS.

Creativity Tips from Calvin and Hobbes Creator

May 28, 2014, 02:28 PM

http://99u.com/workbook/26223/creativity-tips-from...

The famously press-adverse creator of Calvin & Hobbes, Bill Watterson, has given a rare interview in the newly released documentary on famous comic strip artists, Stripped.

Tips For Creating Short Hair With Maya’s Xgen

May 28, 2014, 09:55 AM

http://lesterbanks.com/2014/05/tips-creating-short...

Learn some great tips and tricks for creating styling and rendering short hair and fur in Maya using Xgen procedural primitives Advertise here with BSA The post Tips For Creating Short Hair With Maya’s Xgen originated on LESTERBANKS.

Our interview with Pixarian Chloé Kloezeman

May 28, 2014, 03:58 AM

http://www.pixarpost.com/2014/05/episode28.html

In episode 028 of the Pixar Post Podcast we discuss: Pixar Post - For The Latest Pixar News: Episode 028 of the Pixar Post Podcast - Our interview with Pixarian Chloé Kloezeman, Radiator Springs 500½ & much more

Banking on Animated Product

May 28, 2014, 03:57 AM

http://animationguildblog.blogspot.ca/2014/05/bank...

... Hollywood is banking on DreamWorks Animation's "How to Train Your Dragon 2," the sequel to the 2010 original that brought in $218 million domestically. Paramount Pictures' "Transformers: Age of Extinction" and 20th Century Fox's "Dawn of the Planet of the Apes" are also on tap for the summer. ...

It's Distribution, Amigo

May 28, 2014, 03:56 AM

http://animationguildblog.blogspot.ca/2014/05/its-...

As J. Katzenberg says, multiplexes are so ... 1998.

Wriggle it - just a little bit

May 28, 2014, 03:54 AM

http://provideocoalition.com/czwar/story/wriggle-i...

Hand drawn and stop motion animations have a very distinct look.  Every frame is slightly different, and when played back at full speed those small differences can add visible character and warmth to the end result - think of the Red Bull ads that have run for many years, or the opening...

Use Polygon Groups to Objects To Quickly Separate

May 28, 2014, 03:53 AM

http://feedproxy.google.com/~r/Lesterbanks/~3/YeQe...

the Cinema 4d Polygon Groups to Objects command can easily break an object into individual separate polygon faces Advertise here with BSA The post Use Polygon Groups to Objects To Quickly Separate Polygon Faces in C4D originated on LESTERBANKS.

Creating Medical Illustrations in Maya? Here Are T

May 27, 2014, 04:12 PM

http://feedproxy.google.com/~r/Lesterbanks/~3/r4lG...

two simple ways to create an intestinal environment in Maya for biomedical visualization animations Advertise here with BSA The post Creating Medical Illustrations in Maya? Here Are Two Methods for Modeling an Intestinal Environment originated on LESTERBANKS.

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