To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Using Maya’s New SVG Feature to Create a Globe

September 12, 2015, 10:56 AM

http://lesterbanks.com/2015/09/using-maya-svg-crea...

Use Maya 2016 extension release's new SVG import feature to create a globe from adobe illustrator artwork The Post Using Maya’s New SVG Feature to Create a Globe originally appeared and published on %%BLOGLINK%,by lesterbanks

Walk Animation Tutorials by Alejandro Garcia

September 12, 2015, 10:54 AM

http://cgvilla.com/2015/09/12/walk-animation-tutor...

In this 7 Video Series Alejandro Garcia will explain about Walk Animation.

Modeling/Sculpting Elmer Fudd in 3D Coat Pt 1

September 12, 2015, 06:22 AM

https://www.aotg.com/modeling-sculpting-elmer-fudd-in-3d-coat-pt-1/

Just a quick timelapse of the process of modeling and sculpting a cartoon character in 3D Coat.

Scripting a Quadruped AutoRig in Maya With Python

September 11, 2015, 09:51 AM

http://lesterbanks.com/2015/09/scripting-a-quadrup...

Bjørn Blaabjerg Sørensen offers a new tutorial series aimed at getting beginners up and running with Scripting in Maya. The Post Scripting a Quadruped AutoRig in Maya With Python originally appeared and published on %%BLOGLINK%,by lesterbanks

The Key Frame #45 Weekly Animation News

September 11, 2015, 05:39 AM

https://www.aotg.com/the-key-frame-45-weekly-animation-news/

Bloop Animation is an animation channel featuring in depth video about animation, weekly animation news and video tutorials.

Flame 2016x1 PixSpan

September 11, 2015, 05:38 AM

https://www.youtube.com/watch?v=hl3rDSy814g

Flame 2016 extension 1 offers integration of the Pixspan lossless compression algorithm within Flame Premium, Flame, Flare, and Lustre. This can save between 50-80% on storage requirements without a loss of quality. Artists will be able to publish and share Pixspan’s .pxz file format to access high-quality media in a variety of formats.

Create Braided Hair With Maya’s XGen

September 10, 2015, 11:02 AM

http://lesterbanks.com/2015/09/create-braided-hair...

Showing off the versatility of Maya's XGen, Daryl Obert creates braided hair with the help of modifiers. The Post Create Braided Hair With Maya’s XGen originally appeared and published on %%BLOGLINK%,by lesterbanks

3Ds Max Motion Capture + Morpher Facial Rig and VR

September 10, 2015, 11:00 AM

http://www.cgmeetup.net/home/3ds-max-motion-captur...

Hilmi Yafi – I used motion capture to move the eyebrow and mouth. The head rotation is done manually. The cheeks, eyelids, and lips deformation are controlled by the morpher modifier

Create Hairs in 3ds Max

September 10, 2015, 11:00 AM

http://www.cgmeetup.net/home/create-hairs-in-3ds-m...

Hilmi Yafi A – It’s cover hair modelling, how to attach material and animating.

Miller Fluid Heads Unveil Compass 23 at IBC 2015

September 10, 2015, 07:03 AM

https://www.aotg.com/miller-fluid-heads-unveil-compass-23-at-ibc-2015/

Miller Fluid Heads (Europe) Ltd. will showcase the Compass 23 Fluid Head, an affordable entry model into the 100mm ball leveling range, at IBC 2015 (Stand 11.D30).

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