It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 14, 2014, 04:54 AM
http://www.3dvf.com/actualite-9592-autodesk-facili...
initial publication May 12, 2014 In order to facilitate the transition to Maya ex-users Softimage, Autodesk unveils series of videos that show the Maya workflows. Here are the first, explaining for example how to create keyboard shortcuts "on Softimage" in Maya.
May 14, 2014, 04:52 AM
http://animationguildblog.blogspot.ca/2014/05/mean...
I've been in the state capital today and yesterday, lobbying and testifying for AB 1839. (That's the assembly bill designed to widen and improve California's movie and television tax credit. Designed to help, you know, California not get its head kicked in by other states and localities with tax credits of their own.)
May 13, 2014, 05:10 PM
http://www.animationmagazine.net/events/l-a-animat...
According to data collected by The Animation Guild, animation work in Southern California hit an all-time high last year and shows no signs of slowing down. IATSE Local 839′s data shows that more than 3,350 people were employed in its jurisdiction last year. Guild organizer Steve Kaplan pointed out to Deadline.com that about half of this work was on animated features, which also hit all time highs in 2013 thanks to the smashing performance of Frozen, Despicable Me 2, Monsters University and Th...
May 13, 2014, 04:53 AM
http://www.creativitypost.com/pop-culture/how_emot...
What makes some people more successful in work and life than others? IQ and work ethic are important, but they don't tell the whole story. Our emotional intelligence -- the way we manage emotions, both our own and those of others -- can play a critical role in determining our happiness and success.
May 12, 2014, 02:33 PM
http://www.nytimes.com/2014/05/12/business/media/p...
Every so often Hollywood embraces a book that it senses might provide the answer.
May 12, 2014, 09:40 AM
http://www.creativebloq.com/3d/how-sculpt-demon-zb...
The common themes in ZBrush tutorials about character creation are the importance of getting a good base, keeping correct proportions, respecting the anatomy and so on. All this is completely true: these are the most important things to take care over when you sculpt a character.
May 12, 2014, 03:58 AM
http://bryoncaldwell.blogspot.ca/2014/05/recruitme...
Here's a great promotional video from Sullivan Bluth Studios 1988. Big thanks to Sandro Cleuzo for posting it up on his blog Inspector Cleuzo. Crew pic is from Mark Pudleiner's blog.
May 12, 2014, 03:55 AM
http://www.cgchannel.com/2014/05/videos-set-up-pix...
If you follow our Facebook or Twitter feeds, you may have seen a video we posted of character rigger Harry Houghton’s recreation of the control system from Pixar’s Presto software inside 3ds Max.
May 11, 2014, 06:58 AM
http://animationguildblog.blogspot.ca/2014/05/dwas...
... Since its inception two decades ago, the Glendale company has evolved from a fledgling studio into a $700-million-a-year multimedia powerhouse with a distinct culture and expanding global footprint.
May 10, 2014, 02:39 PM
http://priceonomics.com/how-the-father-of-claymati...
His desk, now barren, had once displayed the emblems of a storied career: an Oscar, six prime-time Emmys, a slew of Clios and innumerable other honors. He had brought clay animation back to life. But his creations, once animated on silver screens, were now housed in cardboard boxes, frozen in various states of bewilderment.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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