To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The New Essential Sound Panel (ESP)

July 18, 2016, 12:04 PM

https://www.aotg.com/the-new-essential-sound-panel-esp/

Last week, Adobe released updates to all their audio and video software. In this week’s session, host Larry Jordan illustrates the principle new features and shows how to put them to work in your projects.

RPG game sounds, granular textures, city nights in

July 18, 2016, 05:14 AM

http://www.asoundeffect.com/new-sound-effects-rpg-...

This week we have four libraries that dig deep to offer you something new: We have an assortment of every sound a mouth could make, from lip smacks to guttural hums, a video game-ready collection for your up-and-coming massive multiplayer online experience, moody drones summoned from twisted instruments, and sounds of city nights captured in the immersive surround format. From drag-and-drop libraries to experimental collections, we have quite the variety of sounds for you this week!

Introduction To the Neve Gensys Back Part 1

July 18, 2016, 05:13 AM

https://www.aotg.com/introduction-to-the-neve-gensys-back-part-1/

For this video James Ivey of Pro Tools Expert traveled to Burnley, Lancashire, UK, to visit the head office of AMS Neve to find out more about their range of high end professional mixing consoles. In this video (part 1 or 2) James Townend of Neve introduces the new Neve Genesys Black console. James takes us around the console and show off some of it's key features and workflow tricks when partnered with Pro Tools.

Sunday Sound Thought 29 – The World as Sound Des

July 17, 2016, 02:40 PM

http://designingsound.org/2016/07/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve kept a notebook for sound items and ideas over the last […]

Sunday Sound Though 29 – The World as Sound Desi

July 17, 2016, 02:40 PM

http://designingsound.org/2016/07/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve kept a notebook for sound items and ideas over the last […]

Jermaine Stegall and Morgan Kibby - Sundance Insti

July 17, 2016, 05:27 AM

http://soundworkscollection.com/news/soundworks-co...

In this exclusive interview we chat with Composer Jermaine Stegall and Composer Morgan Kibby about their experience of being selected for the 2016 Sundance Institute Music and Sound Design Lab at Skywalker Sound.

Pete Horner - Sundance Institute Music and Sound D

July 17, 2016, 05:27 AM

http://soundworkscollection.com/news/soundworks-co...

In this exclusive interview we chat with Sound Designer and Re-recording Mixer Pete Horner about his involvement as a mentor at the 2016 Sundance Institute Music and Sound Design Lab at Skywalker Sound and his experience working on independent films.

Definition First, Diffusion Second

July 16, 2016, 08:11 AM

https://www.aotg.com/definition-first-diffusion-second/

Diffusion does not discriminate. Give a diffuser "bad sound" and you get "bad sound" back into the room spread out in two dimensions of a total of three.

New scoring stage opens in Austria

July 15, 2016, 12:13 PM

http://www.postmagazine.com/Press-Center/Daily-New...

VIENNA, AUSTRIA — The historic Synchron Stage Vienna recently re-opened, and has already been used by composer Hans Zimmer on several occassions. Earlier this year, Remote Control Productions chose Synchron Stage Vienna to record music for the upcoming Ron Howard-directed feature Inferno, which will feature a score by Zimmer. The new Netflix series  The Crown, scored by Zimmer and Rupert Gregson-Williams, also made use of the facility. And Zimmer recorded the music for two new Volvo co...

Sound Designer Dave Whitehead Talks Plug-Ins, Film

July 15, 2016, 12:12 PM

http://www.avidblogs.com/sound-designer-dave-white...

The article Sound Designer Dave Whitehead Talks Plug-Ins, Filmmaking, Immersive Audio and Pro Tools by Ozzie Sutherland appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

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