To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Easy Treez for Maya Lets You Design Trees Based On

August 10, 2017, 09:10 AM

http://lesterbanks.com/2017/08/easy-treez-maya-tre...

Looking for an easy way to create a few trees in Maya? A new tool from Abhishek Karmakar looks like a simple and fun way to make design the trees you are looking for. Easy The Post Easy Treez for Maya Lets You Design Trees Based On Volume originally appeared and published on %%BLOGLINK%,by lesterbanks

Animal Logic Now Offers its USDMaya Plugin as Open

August 9, 2017, 12:08 PM

http://lesterbanks.com/2017/08/animal-logic-usdmay...

Pixar’s Universal Scene Description, or USD set out to define the interchange of 3D assets and data across various Digital Content Creation (DCC) tools. IT was built to provide a way to universally take material The Post Animal Logic Now Offers its USDMaya Plugin as Open Source originally appeared and published on %%BLOGLINK%,by lesterbanks

Create a More Realistic Fire Glow in Nuke with 3 E

August 9, 2017, 09:14 AM

http://lesterbanks.com/2017/08/realistic-fire-glow...

Watch Famed Director and Visual Effects Supervisor Hugo Guerra showing us his 3-step technique that will result in more a more realistic fire glow in Nuke. This is a technique that Hugo has developed over The Post Create a More Realistic Fire Glow in Nuke with 3 Easy Steps originally appeared and published on %%BLOGLINK%,by lesterbanks

New Kit Bash Tool Coming to Cinema 4D

August 8, 2017, 09:33 AM

http://lesterbanks.com/2017/08/new-kit-bash-tool-c...

A lot of developers have been inspired by William Vaughan and his Pushing Points Polystein Kit for Modo. The tool for Modo was designed to be an easy way to kit bash model details, making The Post New Kit Bash Tool Coming to Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Review - Diopter for After Effects

August 8, 2017, 06:02 AM

http://theangryvideoguy.com/index.php/2017/08/08/r...

Diopter is a plugin for Adobe After Effects which allows fast and easy optical effects to footage and comps. If you've ever used Lensbaby products on your camera setup you can get similar effects now within AE in addition to a bunch of extra digital alterations

#after effects#plugins#review#adobe after effects#aescripts#looks
SIGGRAPH 2017: Vicon's Jeff Ovadya

August 7, 2017, 04:20 PM

https://www.youtube.com/watch?v=QE6zO55ZAwg

Vicon had an immersive VR demo at its booth, including people fighting with swords (well, fake swords). In addition to a new Unreal plug-in, Vicon was showing off its latest version of Shogun.

SIGGRAPH 2017: Autodesk's Marc Hamaker

August 7, 2017, 04:19 PM

https://www.youtube.com/watch?v=0XSxestorbk

Autodesk had a booth at SIGGGRAPH and some new product updates. Marc Hamaker walks us through those and talks trends.

Pixar unveils RenderMan 22 and RenderMan XPU

August 7, 2017, 01:10 PM

http://www.cgchannel.com/2017/08/pixar-unveils-ren...

A 2017 promotional image for RenderMan. Pixar released version 21.5 of the renderer at Siggraph 2017, and also unveiled RenderMan 22 and new combined CPU/GPU rendering technology RenderMan XPU.

Tip-Packed Tutorial Shows How to Model A Jet Engin

August 7, 2017, 09:23 AM

http://lesterbanks.com/2017/08/tip-packed-tutorial...

Autodesk Technical Specialist Roland Reyer shows how you can use MASH as a modeling tool within Maya to build a jet engine using a procedural workflow. That just happens to be one of the important The Post Tip-Packed Tutorial Shows How to Model A Jet Engine in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With the New Planar Tracker in Fusion 9

August 5, 2017, 01:04 PM

http://lesterbanks.com/2017/08/working-new-planar-...

Rob Redman posts an 8 minute tutorial that shows how to work with the new planar tracker in Fusion 9. BlackMagic Design recently announced the new version of Fusion which added a host of high-end The Post Working With the New Planar Tracker in Fusion 9 originally appeared and published on %%BLOGLINK%,by lesterbanks

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