To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Faceware updates realtime facial animation software, offers indie pricing

November 18, 2021, 09:10 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

LOS ANGELES — Faceware Technologies (www.facewaretech.com) the provider of markerless 3D facial motion capture solutions, has released an upgrade to Faceware Studio 1.5, the company’s realtime facial animation software. The upgraded version comes with “indie pricing” and several enhancements, including a free Live Link plug-in for Unreal Engine.

ILM to build virtual production stage in Vancouver

November 18, 2021, 09:10 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

SAN FRANCISCO – Visual effects/virtual production studio Industrial Light & Magic (www.ilm.com) has announced plans to expand its StageCraft LED virtual production services to Vancouver, British Columbia. The 20,000-square-foot stage will house one of the largest StageCraft LED volumes in North America. The new space will be ILM’s fifth permanent volume, as the company already runs three stages in Los Angeles, as well as one at Pinewood Studios in London.

Check Out This Searchable List of Ae Command IDs

November 18, 2021, 09:10 AM

https://lesterbanks.com/2021/11/check-out-this-sea...

Justin Taylor shares a simple Viewer to search for a command quickly and find the Command IDs for each version of After Effects. There is no official list for Command IDs from Adobe when building

How to Create a FumeFX Smoke Sim in C4D

November 18, 2021, 09:09 AM

https://lesterbanks.com/2021/11/how-to-create-a-fu...

LFO design shows how to create a great-looking smoke sim in C4D with FumeFX, rendered with Redshift. There are quite a few simulation tools for Moxon Cinema 4D, and one that doesn’t get talked about

How to Create Plant Growth Using Fields in Blender

November 17, 2021, 08:24 AM

https://lesterbanks.com/2021/11/how-to-create-plan...

Entagma covers working with Fields in the Blender 3 beta showing how to make plant growth. Blender 3 is in beta, and with it comes the ability to work with fields in geometry nodes. This

How to Make Hyper-Realistic Fabric Materials With Redshift in C4D

November 17, 2021, 08:24 AM

https://lesterbanks.com/2021/11/how-to-make-hyper-...

MographPlus shows how to create fabric materials in Redshift C4D using sheen. Recently MographPlus released The Ultimate Introduction to Redshift for Cinema 4D. The course is a massive one covering everything about Redshift for Cinema 4d,

Check Out This Overview for Making a Procedural neoGothic Generator in Houdini

November 17, 2021, 08:23 AM

https://lesterbanks.com/2021/11/check-out-this-ove...

Adrien Lambert shows how he made a procedural neoGothic architecture generator in Houdini. This new tutorial from ILM Lead Generalist Adrien Lambert breaks down an older project he made nearly a year ago: Building the Hungarian Parliament.

Check Out This Overview for Making a Procedural neoGothic Generator in Houdini

November 17, 2021, 08:23 AM

https://lesterbanks.com/2021/11/check-out-this-ove...

Adrien Lambert shows how he made a procedural neoGothic architecture generator in Houdini. This new tutorial from ILM Lead Generalist Adrien Lambert breaks down an older project he made nearly a year ago: Building the Hungarian Parliament.

How to Make Skin Textures With Substance Painter

November 16, 2021, 08:08 AM

https://lesterbanks.com/2021/11/how-to-make-skin-t...

Jason Hill shows how to get realistic skin textures in Substance Painter. Typically there are a ton of subtleties that go into texturing a digital portrait. A new tutorial and walkthrough from Lead Character Artist Jason

How to Create Conour Lines on an Object With Geometry Nodes

November 15, 2021, 08:27 AM

https://lesterbanks.com/2021/11/how-to-create-cono...

BlueFox Creation shows how to use geometry nodes to create contours out of a mesh. A new tutorial from Blue Fox Creation (Hari Sreedhar) shows how to make a sculpture in Blender using any model and geometry nodes to

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