It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 12, 2017, 09:42 AM
http://lesterbanks.com/2017/07/create-fabulous-fab...
Concept Developer, Art Director and Designer Jorgen Haland shares with us his techniques for creating what he calls “fabulous fabrics”. Inspired by some of the resources at Poliigon, Jorgen noticed that some of the procedurally The Post Create Fabulous Fabrics in C4D With Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks
July 12, 2017, 09:42 AM
http://lesterbanks.com/2017/07/kbar-create-custom-...
Ae’s layout is pretty flexible. It allows you to customize your workspace how you like. The one thing that is missing, is an easy way to add your own buttons and commands into a panel. The Post New Tool Lets You Create a Custom Toolbar In After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
July 12, 2017, 06:25 AM
http://www.animationmagazine.net/events/siggraph-1...
The SIGGRAPH 2017 conference & exhibition will take over the Los Angeles Convention Center from July 30 to August 3, offering papers and presentations, engaging speakers (like keynoter Floyd Norman), the Oscar-qualifying Computer Animation Festival — offering a VR program for the first time — and 11 in-depth Production Sessions covering the latest triumphs of animation, VFX, games, VR and beyond. All of the 2017 sessions reflect the conference theme, “At the Heart of Production.”
July 11, 2017, 06:04 PM
http://vfxvoice.com/robocop-crashes-30-ed-209-stil...
In 1987, fierce creatures and hulking robots seen on film were still mostly the domain of either full-sized practical effects or stop-motion animated miniature puppets. When director Paul Verhoeven needed menacing enforcement droid ED-209 to wreak havoc in his future dystopia, RoboCop, which celebrates its 30th anniversary in July 2017, he capitalized on both techniques.
July 11, 2017, 12:21 PM
http://lesterbanks.com/2017/07/bring-sound-ae-nest...
Animating to Audio in After Effects? Synchronizing keyframes and animations to audio is pretty easy. That is, if the audio is right there for you. What about animating deep within nested comps? Audio in after The Post New Script Makes Brings Sound in Ae to Nested Comps originally appeared and published on %%BLOGLINK%,by lesterbanks
July 11, 2017, 12:20 PM
http://lesterbanks.com/2017/07/make-maya-rivet-mat...
Vasil Shotarov has been taking a look into costly constraints in his rigging work and replacing them with systems that use native Maya Matrix Nodes. Vasil already documented his dive into creating a matrix node The Post Make a Maya Rivet With Matrix Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks
July 11, 2017, 09:05 AM
http://lesterbanks.com/2017/07/rendering-hair-fur-...
Michael Rew posts some nice tutorials dealing with Zbrush, Maya, and processes with different render engines such as RenderMan and Redshift. His latest, a look at creating hair and fur effects uses Maya’s Xgen and The Post Rendering Hair and Fur With Xgen and Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks
July 10, 2017, 11:42 AM
http://theangryvideoguy.com/index.php/2017/07/10/r...
Universal Audio 1.0 is an After Effects script that will come in handy for those frequently working with voiceover tracks or animating to music. Normally when working with VO & Music in After Effects, you’re either jumping back & fourth between parent comps and nested precomps, lining up audio and placing markers. Universal Audio aims to fix that with three simple buttons.
#after effects#review#adobe after effects#scripts#aescriptsJuly 10, 2017, 11:38 AM
http://lesterbanks.com/2017/07/download-handy-ligh...
Daniel Mozbäuchel (iDani) is a Freelance CGI 3D-Artist and Generalist who often shares assets, project files and tools for Cinema 4D. His latest is a handy Light Kit for Cinema 4D Octane users. His Octane The Post Download a Handy Light Kit for C4D & Octane originally appeared and published on %%BLOGLINK%,by lesterbanks
July 7, 2017, 10:22 AM
http://lesterbanks.com/2017/07/maximize-c4d-worksp...
The sign of an application that was built for working is to a large extent a malleable per interface. An application should allow you to not only set up your workspace, but also let you The Post How To Maximize Your C4D Workspace Through UI Customization originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.