It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 19, 2017, 08:27 PM
http://theangryvideoguy.com/index.php/2017/02/19/v...
Version 3.5 of V-Ray was released a week ago for 3ds Max, which is a free upgrade for v3 customers. Their main tagline is in regards to their Adaptive Lights algorithm which is claimed to Render up to 7x Faster.
#software#rendering#3d animation#3ds max#chaosgroup#v-rayFebruary 18, 2017, 09:31 AM
http://lesterbanks.com/2017/02/use-mayas-ncloth-cr...
Autodesk’s Daryl Obert covers creating a motion graphics element in Maya with an cloth sim setup that can react to audio. It’s a neat effect where graffiti on the wall will react to the music and The Post How to Use Maya’s nCloth to Create Motion Graphics originally appeared and published on %%BLOGLINK%,by lesterbanks
February 18, 2017, 09:31 AM
http://www.cgmeetup.net/home/v-ray-3-5-for-3ds-max...
V-Ray 3.5 for 3ds Max Release Webinar.
February 17, 2017, 10:49 AM
http://www.creativebloq.com/advice/5-top-tips-for-...
If you're a young animator it can be hard to know what you should do in order to secure your first real studio job. Here, Milo Targett and Lana Simanenkova from animation studio Animade, who work at the cross-section of design and animation, share their biggest challenges and offer their best advice to junior creatives.
February 16, 2017, 01:15 PM
http://lesterbanks.com/2017/02/syntheyes-360-solvi...
Andersson Technologies’ SynthEyes has introduced two major new features in version 1702: Direct native, omnidirectional 360 solving, and a new system for calibrating lenses. Native 360 VR Solving With the new 360 Solving, there is The Post Latest SynthEyes Introduces Native 360 Solving and New Lens Calibration originally appeared and published on %%BLOGLINK%,by lesterbanks
February 15, 2017, 05:28 PM
http://lesterbanks.com/2017/02/maya-style-separati...
VFX Artist Andreas Glad posts a look into creating a Maya-style separation command within Houdini. The video demonstration comes as an answer to the question “How do you go about separating a Zbrush object into The Post Creating Maya-Style Object Separation in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
February 15, 2017, 12:34 PM
http://lesterbanks.com/2017/02/rohan-dalvi-introdu...
Rohan Dalvi is a Houdini Artist and trainer. His love of rendering will bounce around between renderers. It is not unusual to find Rohan talking about the benefits and caveats between Octane, RedShift, and Mantra. The Post Rohan Dalvi Gives an Introductory Look Into Arnold Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
February 15, 2017, 09:30 AM
http://lesterbanks.com/2017/02/blender-micropolygo...
Ever Use MicroPolygon Displacement? You might have preferred to it as Adaptive Subdivisions, Tessellation, or SubPolygon displacements. Whatever the term, they are the same thing, really. in terms of Blender, Micropolygon displacement uses adaptive subdivision. The Post Working With Blender’s Micropolygon Displacement Feature originally appeared and published on %%BLOGLINK%,by lesterbanks
February 13, 2017, 11:15 AM
http://theangryvideoguy.com/index.php/2017/02/13/b...
BAO Bones for AE is a plugin that seems to have some unique features including GPU acceleration. At $99 it’s not “cheap” but I think it does present a value worth the tag.
#after effects#plugins#animationFebruary 13, 2017, 10:24 AM
http://lesterbanks.com/2017/02/connect-effects-exp...
You don’t need to necessarily run After Effects by expressions, but some cases require it. Lets say you have three layers with three effects on them. Adding keyframes to some of the parameters on those The Post How To Connect Effects with Expressions in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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