To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

MARI Ideas Previews the MARI Texture Scatter Node

December 6, 2014, 09:00 AM

http://lesterbanks.com/2014/12/mari-texture-scatte...

A preview of the MARI Texture Scatter Node will soon be part of the MARI Ideas Extension Pack 1.7 that will be available in January 2015 from MARI Ideas.

Only One Solution

December 4, 2014, 03:49 PM

http://animationguildblog.blogspot.ca/2014/12/only...

So why does the franchise have to end? I'm being serious here. Pixar is doing Toy Story 4 after announcing that #3 "completed the tale" and was, really and truly, The End. Completion. Finito.

UberTracer 2 for C4D Will Have More Functionality

December 4, 2014, 12:52 PM

http://lesterbanks.com/2014/12/ubertracer-2-c4d-wi...

UberTracer 2.0 will have a lot more functionality and be a full blown Cinema 4D Plugin, including better performance and better support for C4D features.

Flowbox Sets Out To Be The Worlds Most Powerful Co

December 3, 2014, 07:46 PM

http://lesterbanks.com/2014/12/flowbox-sets-worlds...

Flowbox FX seeks to be more than just another node based compositor, giving high end users the next generation cloud based compositing tools and platform.

Working With Twist Deformer and Spline Wrap Order

December 3, 2014, 03:49 PM

http://lesterbanks.com/2014/12/working-twist-defor...

Ryan Summerville shows how working With Twist Deformer and Spline Wrap Order in C4D can achieve more complex results.

One Big Suit

December 3, 2014, 06:34 AM

http://animationguildblog.blogspot.ca/2014/12/one-...

Sony probably didn’t need any more bad news after last week’s brutal hacking that made the studio work like it was 1954, but it got some today.

bhGhost Updates With New Tools for Polishing Arcs

December 2, 2014, 03:43 PM

http://lesterbanks.com/2014/12/bhghost-updates-new...

bhGhost now has a create tracker function. This will allow you to quickly set up a point that can be traced in the viewport to check character arcs easily.

News: DHX MEDIA TO ACQUIRE NERD CORPS

December 2, 2014, 03:42 PM

http://www.animationinsider.com/2014/12/news-dhx-m...

Halifax, Toronto, Vancouver, Los Angeles, London. 2.12.2014. DHX Media, a key player internationally in the creation of content for families and children, announced today that it has entered into an agreement to acquire Vancouver-based Nerd Corps Entertainment Inc. and its subsidiaries for approximately $57 million. The transaction is anticipated to close by December 24, 2014.

Tuna Bora - Animation Insider Interview

December 2, 2014, 12:43 PM

http://www.animationinsider.com/2014/12/tuna-bora/

I work as a visual development artist (sometimes only as a color stylist) and character designer for projects in games, animation and commercials.

Workflow for Alembic RealFlow, Maya and V-Ray

December 2, 2014, 07:43 AM

http://www.3dvf.com/actualite-11495-workflow-alemb...

The video comes on the creation of a mesh and particle Alembic caches, which are then imported into Maya using the system V-Ray proxy import 3.

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