To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animate Graffiti With Maya’s Motion Graphics Too

December 6, 2016, 10:32 AM

http://lesterbanks.com/2016/12/graffiti-maya-motio...

Autodesk’s Daryl Obert has look at building up animation piece by piece with Maya’s motion graphics toolset. Daryl has been documenting his Journey into VR as he builds his first VR experience using Maya. Along the way there are some nice demonstrations using Maya’s tools along the way. Here, Daryl shows how you can build The Post Animate Graffiti With Maya’s Motion Graphics Toolset originally appeared and published on %%BLOGLINK%,by lesterbanks

So Long, Farewell

December 6, 2016, 05:57 AM

http://animationguildblog.blogspot.ca/2016/12/so-l...

In 24 hours, I won't be the Animation Guild's Business Representative anymore. I've done the job for twenty-seven years, but there comes a time to hang the biz rep thing up. To go off fishing. To take a breather.

Putting the Famous Grouse into CG environs for hol

December 5, 2016, 05:38 PM

http://postperspective.com/putting-famous-grouse-c...

By Randi Altman Flaunt Productions in Glasgow has teamed up with the Leith Agency on a two-spot campaign for the Scottish blended whiskey brand, The Famous Grouse. Heading the effort was director Ben Craig and Flaunt’s head of head of lighting, Jon Neill — they were tasked with putting the iconic grouse into a CG version of his natural environment for these holiday-themed ads. Continue reading → December 5, 2016 The post Putting the Famous Grouse into CG environs for holiday spots a...

DreamWorks Animation Reportedly Cutting More Jobs

December 5, 2016, 05:37 PM

http://www.studiodaily.com/2016/12/dreamworks-anim...

Only a few weeks after shutting down The Croods 2, DreamWorks Animation SKG is eliminating 170 jobs at its Glendale facility next month, according to a report in the San Fernando Valley Business Journal. Citing "a source familiar with the situation," the new … more » The post DreamWorks Animation Reportedly Cutting More Jobs in Glendale appeared first on Studio Daily.

Moana – Let the Man-Tears Flow

December 5, 2016, 05:34 PM

http://www.rotoscopers.com/2016/12/05/animation-ad...

Get the boats ready we are sailing off to talk about Disney’s new animated film, ‘Moana!’ Welcome to guest hosts, RotoWriter, Pablo Ruiz, and Ryan Prieto!

CrazyTalk Animator 3: animation for the masses

December 5, 2016, 01:29 PM

http://www.provideocoalition.com/crazytalk-animato...

CrazyTalk Animator 3 demystifies animation for anyone with new character design, scene building, and character motion tools for videos, web, and more. With the launch of CrazyTalk Animator 3 (CTA3), Reallusion says the company aims to open the door to 2D animation for beginners and quicken the process for pros with innovative character templates, valuable The post CrazyTalk Animator 3: animation for the masses appeared first on ProVideo Coalition.

3D Concepts Part 2 - Object vs World Center

December 5, 2016, 10:25 AM

http://www.doddlenews.com/blogs/cinema-4d-lite-tut...

In this Cinema 4D Lite tutorial, Kevin P. McAuliffe continues his look at 3D Concepts.

The Evolution of Disney and Animation

December 5, 2016, 10:25 AM

https://filmschoolrejects.com/the-evolution-of-dis...

nimation perhaps more so than any other genre is representative of how far film has come in its relatively short lifespan. What began as a brief treat for kids before the main feature has become one of the most dominant and lucrative fields of film, and its evolution is parallel to the evolution of technology’s influence on the medium, as its growth and increased popularity are parallels to those of the art form at-large.

Maya Render Nodes With Arnold for Easy Center-Edge

December 2, 2016, 02:51 PM

http://lesterbanks.com/2016/12/maya-nodes-arnold-c...

Medical Illustrator and Animator, Emily McDougall offers a look into creating the center-edge look in Maya using Arnold. how to create a layered shader in Maya 2017 using Arnold and the aiStandard Material Solid Angle Arnold in Maya is really a step-up from an aging mental ray. Artists can enjoy a better integrated renderer, one The Post Maya Render Nodes With Arnold for Easy Center-Edge Shaders originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Modify Houdini’s Principled Shader to Det

December 2, 2016, 10:28 AM

http://lesterbanks.com/2016/12/modify-principled-s...

CG Generalist and FX Artist Tim van Helsdingen posts a look into ways that you can add alpha maps To the Principled Shader in Side FX Houdini. If you are not familiar, the Principled shader is a SHOP shader that is a physically plausible monolithic shader in Houdini. As a type of “catch all” shader The Post How to Modify Houdini’s Principled Shader to Detect Alphas originally appeared and published on %%BLOGLINK%,by lesterbanks

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