To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Controlling Complex Xgen Primitives in Maya 2015

May 24, 2014, 06:49 PM

http://feedproxy.google.com/~r/Lesterbanks/~3/AB0h...

learn the ins & outs of using Xgen for Maya 2015 with a look at using and controlling Xgen for different scenarios Advertise here with BSA The post Controlling Complex Xgen Primitives in Maya 2015 originated on LESTERBANKS.

MASH 3 Released, Sees Instancer Support for Viewpo

May 24, 2014, 10:07 AM

http://lesterbanks.com/2014/05/mash-3-released-see...

MASH 3 release gets Maya viewport 2 support and new interface changed that will make it more streamlined to use Advertise here with BSA The post MASH 3 Released, Sees Instancer Support for Viewport 2 originated on LESTERBANKS.

Controlling Complex Xgen Primitives in Maya 2015

May 24, 2014, 10:06 AM

http://lesterbanks.com/2014/05/controlling-xgen-ma...

learn the ins & outs of using Xgen for Maya 2015 with a look at using and controlling Xgen for different scenarios Advertise here with BSA The post Controlling Complex Xgen Primitives in Maya 2015 originated on LESTERBANKS.

Using Particles in Blender to Create a Grass Field

May 23, 2014, 01:47 PM

http://lesterbanks.com/2014/05/using-particles-ble...

learn how to harness blender particle systems to create a realistic grass field rendering Advertise here with BSA The post Using Particles in Blender to Create a Grass Field originated on LESTERBANKS.

Creating a Close of an Eye in Ae using Mettle’s

May 23, 2014, 01:46 PM

http://lesterbanks.com/2014/05/creating-close-eye-...

Use FreeForm Pro in After Effects to create an animation and close up of a human eye Advertise here with BSA The post Creating a Close of an Eye in Ae using Mettle’s FreeForm Pro originated on LESTERBANKS.

3D Text Effect Using The Appearance Panel and Styl

May 23, 2014, 09:55 AM

http://www.astutegraphics.com/blog/3d-text-effect-...

In today’s tutorial we will learn how to use the Appearance panel and Stylism plug-in for creating a complex 3D text effect. You will learn how to use Stylism to add effects and target fills or strokes.

Extreme Eye Closeup with FreeForm PRO: Pt 2

May 23, 2014, 03:44 AM

http://cgi.tutsplus.com/tutorials/extreme-eye-clos...

In the second part, we'll focus on animating the camera and the 3D shape itself as well as different parts and elements of the depth and color maps. We'll create the sclera with its own depth, color and animated reflection map. And finally add the stars background and DOF.

Demystifying the Blender Laplacian Deform Modifier

May 21, 2014, 05:02 PM

http://lesterbanks.com/2014/05/demystifying-blende...

Frederik Steinmetz demystifies the Blender Laplacian Deform Modifier showing how to use it effectively for posing models. The modifier will allow you to pose a mesh in Blender while still preserving the surface’s geometric details.

Automatically Match Grade from Other Clips in Nuke

May 21, 2014, 12:35 PM

http://lesterbanks.com/2014/05/automatically-match...

The Foundry posts a look into the new MatchGrade node in Nuke 8, which can automatically match the grade from one clip to another. Matt Leonard from Sphere VFX walks us through using the MatchGrade tools in Nuke 8 offering a look at how it works, and some of the workflow.

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