It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 3, 2016, 10:34 AM
http://lesterbanks.com/2016/02/creating-bubble-adv...
Ben Watts takes a look into creating a great looking bubble advection effect in Houdini. The Post Creating Bubble Advection Effect in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
February 3, 2016, 10:33 AM
http://www.pixarpost.com/2016/02/pixar-30-annivers...
Although Pixar's lineage dates back to the 1970's, it wasn't until Steve Jobs purchased the Lucasfilm Computer Graphics Division from George Lucas on February 3, 1986 that it officially became known as "Pixar". With less than 50 employees on hand after the official formation of the company, there were a surprising number of changes that would happen along the way to producing Toy Story — the groundbreaking film that would forever change the industry. From it's early roots as a hardware-based c...
February 3, 2016, 06:01 AM
http://animationguildblog.blogspot.ca/2016/02/ramp...
Walter D. talks about talks about how Snow White and the Seven Dwarfs developed...
February 3, 2016, 06:01 AM
https://www.aotg.com/creating-animations-with-transitions-in-fcpx/
In episode 346 of MacBreak Studio, Mark demonstrates how to use transitions to animate a connected video clip with an applied mask in Final Cut Pro X.
February 2, 2016, 10:22 AM
http://lesterbanks.com/2016/02/cine-designer-for-p...
Soon to launch Cine Designer will offer a handy database of 2D representations of film and lighting equipment. The Post Cine Designer for PS Brigns a 2D Library of film equipment originally appeared and published on %%BLOGLINK%,by lesterbanks
February 1, 2016, 10:43 AM
http://animationguildblog.blogspot.ca/2016/02/the-...
Jack Kinney went to work at Walt Disney Productions in 1930, and departed twenty-eight years later in 1957. In-between he directed features and shorts, although he claimed always to enjoy Disney short-form projects better, most likely because he wasn't micr-managed by Walt.
February 1, 2016, 06:38 AM
http://floobynooby.blogspot.ca/2016/02/animating-a...
Arthur Harold Babitsky (October 8, 1907 – March 4, 1992), better known as Art Babbitt, was an American animator, best known for his work at The Walt Disney Company. He received over 80 awards as an animation director and animator, and also developed the character of Goofy. Babbit began his career in New York City working for Paul Terry's Terrytoons Studio. But in the early 1930s he moved to Los Angeles followed by his fellow Terrytoon colleague Bill Tytla, and secured a job animating for the W...
January 30, 2016, 02:06 PM
http://lesterbanks.com/2016/01/an-easier-cleaner-m...
Motion Array's Tyler Williams shows off a much easier method for creating long shadows in After Effects. The Post An Easier & Cleaner Method for Long Shadows in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks
January 29, 2016, 02:28 PM
http://lesterbanks.com/2016/01/instancing-meshes-t...
Chetal Gazdar shows how to use BMD Fusion's Replicate 3D to instance geometry on Particles. The Post Instancing Meshes to Particles in BlackMagic Design Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks
January 29, 2016, 02:26 PM
http://lesterbanks.com/2016/01/marmoset-releases-h...
Hexels 2 adds a new animation system, layers, and a really flexible super grid for painting any shape. The Post Marmoset Releases Hexels 2, Adding Animation, Layers originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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