To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Krita Foundation releases Krita Animation Edition

November 27, 2015, 05:41 AM

http://www.cgchannel.com/2015/11/krita-foundation-...

The Krita Foundation has released Krita 2.9 Animation Edition Beta, a build of the open-source painting tool showcasing support for animation and painting on very large canvases.

Maya Shading Tutorial - How to Create a Vray Cloth

November 26, 2015, 03:06 PM

https://www.aotg.com/maya-shading-tutorial-how-to-create-a-vray-cloth/

In this Maya tutorial, Bjon will walk you through how to create a fairly simple cloth shader for a bed.

Sneak peek: RealFlow 2015.1

November 25, 2015, 01:20 PM

http://www.cgchannel.com/2015/11/sneak-peek-realfl...

Next Limit developer Ivan Alduan has posted a series of sneak peek videos showing the new features in the upcoming RealFlow 2015.1: particularly the changes to the Dyverso solvers.

Pixar Decided To Take Toy Story 4 in a Different D

November 24, 2015, 05:08 PM

http://www.slashfilm.com/toy-story-4-comments/

Toy Story 3 brought Pixar‘s flagship series to an emotionally resonant and thematically sound conclusion, solidifying the the series’ place as a landmark in modern animation and filmmaking. So let’s just be totally honest here: Toy Story 4 can’t help but feel a little redundant. What else do these characters have to say?

Ease Expression: Creating Keyframe-less Animations

November 24, 2015, 01:31 PM

https://www.rocketstock.com/blog/ease-expression-c...

In some situations, you may need to incorporate an animation into an expression to reduce the use of keyframes. You can achieve this with the Ease Expression, a surprisingly simple and versatile expression.

Top 10 Animated Moments to be Grateful For

November 24, 2015, 10:31 AM

http://www.rotoscopers.com/2015/11/24/top-10-anima...

During this time of year we often reflect on the many things we have to be grateful for. As animation addicts, this should include the many wonderful animated films we get to enjoy each year. However, it is also wise to remember the pioneering moments in the medium of animation that had they not happened we might not have these great films to enjoy.

BulletFX pour 3ds Max passe en version 3

November 24, 2015, 06:40 AM

http://www.3dvf.com/actualite-15158-bulletfx-3ds-m...

AlphaVFX launches BulletFX 3.0, new version of its physics engine for GPU-accelerated 3ds Max. The tool has expanded considerably since version 1 was launched a few months ago. Far from being limited to a simple version of Bullet Physics accelerated by GPU, it becomes a complete engine: rigid / soft bodies, granular materials (sand, snow, etc), FLIP fluids simulation. A solver FEM (Finite Element Method) is useful to simulate tears and strains, but also muscles and skin.

Ornatrix for Maya 101 - Ornatrix Styling with Pain

November 24, 2015, 06:40 AM

http://www.cgmeetup.net/home/ornatrix-for-maya-101...

In addition to being a great stand-alone hair solution Ornatrix also provides workflow for working with Maya’s existing hair tools. Use the hair stack and Ornatrix operators to model your parametric hair and use Paint Effects to fine tune it. In this tutorial we take a look at this non-destructive workflow as well as some of the previously unexplored styling tools.

Tippett Get A Pie Smashed Into His Face

November 23, 2015, 07:50 PM

http://www.cartoonbrew.com/animators/watch-vfx-ani...

Why? We don’t know — and frankly, we don’t want to know.

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