It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 9, 2015, 05:57 AM
http://www.cgmeetup.net/home/ornatrix-v4-for-3ds-m...
A quick look at a new feature in Ornatrix V4 which allows making hair setups into reusable assets: grooms. We look at what grooms are, using them, and creating them from a hair setup. This is a short introduction with more on grooms covered in future videos and official docs.
October 8, 2015, 07:07 PM
http://www.animationmagazine.net/events/world-anim...
Animation Magazine’s World Animation and VFX Summit has unveiled the initial list of industry panelists and guests for this year’s event.
October 8, 2015, 10:29 AM
http://www.pixarpost.com/2015/10/behind-the-scenes...
Prepare to be astonished — The Good Dinosaur is set to wow audiences with its heartwarming friendship and a expansive landscapes — which appear to be plucked right from a postcard. Over the coming days and weeks we will dig deeper into the development of the story, production, animation and lighting (among many more areas) to uncover countless details as we chatted with select crew members while visiting the Studio on October 1 and 2.
October 8, 2015, 04:32 AM
http://www.fxguide.com/featured/going-off-model-ho...
One of the biggest challenges faced by Sony Pictures Imageworks' visual effects and animation team on Sony Pictures Animation’s Hotel Transylvania 2 was the unique style of movement that director Genndy Tartakovsky wanted to impart on the characters. Explored also on the first film, this exaggerated motion gave an incredible level of extra effect to the performances, but also meant that the artists could not always run typical physics sims for things like cloth and FX. Visual effects superviso...
October 8, 2015, 04:32 AM
https://www.aotg.com/pixels-in-3ds-max/
Pixels in 3ds max. Cg-school.org. Part 01.
October 8, 2015, 04:31 AM
http://www.3dvf.com/actualite-14700-light-table-2-...
The character animator Alexander Savchenko Launches Version 2.0 Light Table, a 3ds Max script explicitly inspired by the light table TVPaint system.
October 8, 2015, 04:31 AM
http://www.cgmeetup.net/home/zbrush-summit-2015-pr...
Official ZBrush SUMMIT 2015 Presentation – Jerad Marantz.
October 7, 2015, 06:39 PM
https://www.aotg.com/rules-for-effective-storytelling-based-on-pixars/
10 Storytelling techniques that will improve your work