To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Moving from VFX to games meet Blinkmoon

April 27, 2022, 09:28 AM

https://beforesandafters.com/2022/04/27/moving-fro...

In the latest VFX Futures podcast, Ian Failes from befores & afters talks to Hugh Behroozy and Mohsen Mousavi, former VFX artists from Scanline, who are now working in the gaming space at Blinkmoon. We discuss their road from the visual effects industry into gaming, including the cross-over between tools, artists and more.

Adobe releases Substance 3D Designer 121

April 27, 2022, 09:28 AM

http://www.cgchannel.com/2022/04/adobe-ships-subst...

Material-authoring software gets USD import and export, new nodes to create and render 3D textures.

Adobe releases Substance 3D Stager 12

April 27, 2022, 09:28 AM

http://www.cgchannel.com/2022/04/adobe-releases-su...

Adobe has released Substance 3D Stager 1.2, the latest version of its scene layout and rendering tool.

How to Make Realistic Metal Shaders With Redshift for 3ds Max

April 26, 2022, 09:39 AM

https://lesterbanks.com/2022/04/how-to-make-realis...

Mograph Plus shows how to create the best-looking metal with Redshift in 3ds. Mograph Plus drops another little excerpt from the massive Ultimate Introduction to Redshift for 3ds Max course. Check out this quick look at creating

How to Link Text Animation to Markers in After Effects

April 23, 2022, 09:49 AM

https://lesterbanks.com/2022/04/how-to-link-text-a...

Ukramedia shows how to link text to layer markers to edit when things happen quickly. We’ve seen this system where you can use Markers in Adobe After Effects for more than just references. This new tutorial from Ukramedia shows

How to Create Better Playblasts With Advanced Playblast

April 22, 2022, 09:23 AM

https://lesterbanks.com/2022/04/how-to-create-bett...

Harvey Newman shows how to showcase your playblasts like a pro. Even with caching, it’s still relevant to do a playblast of your animation once and a while. If you are passing around a shot

How to Make Realistic Plastic Shaders for Redshift in 3ds Max

April 21, 2022, 09:17 AM

https://lesterbanks.com/2022/04/how-to-make-realis...

Mograph Plus shows an approach for making realistic plastic in Redshift under 3ds. Mograph Plus drops a little excerpt from the massive Ultimate Introduction to Redshift for 3ds Max course. The tutorial shows an approach to creating

How to Create a Timer to Activate Particles in Houdini

April 21, 2022, 09:16 AM

https://lesterbanks.com/2022/04/how-to-create-a-ti...

Voxyde shows how to set up a simple timer for particles in Houdini. This new tutorial from Voxyde shows a way to set up a simple timer of particles that activates every few frames. The tutorial shows

An Easy Trick to Stretch Type in After Effects

April 21, 2022, 09:16 AM

https://lesterbanks.com/2022/04/an-easy-trick-to-s...

Move Shapes shows how to stretch and squash type in After Effects. This new tutorial from the Move Shapes channel (Peter Arumugam) shows a quick and easy trick to create and animate stretched type in

Working With Some of Vellum’s Underused Attributes

April 20, 2022, 08:30 AM

https://lesterbanks.com/2022/04/working-with-some-...

Nick Medukha shows how to use Vellum’s underused attributes in simulations. This new tutorial from Nick Medukha takes some inspiration from Hanna Viellehner’s work that uses Vellum to change the color automatically. Nick shows how to use some of Vellum’s underused

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