To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Animate a Car Smashing Through a Wall in Maya with Bullet Dynamics

August 15, 2021, 09:59 AM

https://lesterbanks.com/2021/08/how-to-animate-a-c...

David Mattock shows how you can animate a car busting through a wall in Maya. Dynamics are great fun. Check out this new tutorial from David Mattock, who runs the Animator Artist Life channel on Youtube.  Mattock’s

How to Create a Halftone Effect With Houdini

August 15, 2021, 09:59 AM

https://lesterbanks.com/2021/08/how-to-create-a-ha...

Chetal Gazdar shows us how to make a procedural halftone effect in Houdini with some math and Python. The pattern of dots used in printing to create images is a compelling aesthetic. Check out this new tutorial

Create a Simple Book Page-Turn Animation in Blender

August 14, 2021, 03:02 PM

https://lesterbanks.com/2021/08/create-a-simple-bo...

Blender Made Easy shows how to use constraints in animation to create a page-turn animation. Check out this new tutorial from the Blender Made Easy channel that shows how to create a wind-swept open book complete with

Chaos ships V-Ray 5 for Unreal

August 13, 2021, 09:08 AM

http://www.cgchannel.com/2021/08/chaos-releases-v-...

Chaos has released V-Ray 5 for Unreal, the latest version of its production rendering plugin for importing V-Ray scenes into Unreal Engine.

SIGGRAPH Asia 2021 Will Be Held in Tokyo and Online

August 13, 2021, 09:02 AM

https://www.awn.com/news/siggraph-asia-2021-will-b...

Announcement confirms the hybrid event will take place December 14-17 at the Tokyo International Forum – selected events will also be available virtually; Sony Group Corporation’s executive deputy president and CTO Toru Katsumoto to give keynote.

An Animator’s Guide to the Ghosting Editor in Maya

August 12, 2021, 08:51 AM

https://lesterbanks.com/2021/08/an-animators-guide...

Harvey Newman shows how to use the ghosting editor in Maya. Maya 2022 added a new ghosting editor for animation to easily visualize the movement and position of animated objects. This new power tip from Harvey

How to Easily Bake Tileable Patterns from Models in C4D

August 12, 2021, 08:51 AM

https://lesterbanks.com/2021/08/how-to-easily-bake...

Polygon Pen shows how you can model and bake tileable patterns for textures in Cinema 4D. There are many ways you can use to make tiling materials in 3D, often from 2D sources. This new

SIGGRAPH 2021: Nvidia Updates RTX Cards and Omniverse

August 12, 2021, 08:50 AM

https://postperspective.com/siggraph-2021-nvidia-u...

By Mike McCarthy SIGGRAPH 2021 is entirely online this year, and having attended in person in the past, this seems like one of the hardest experiences to translate into an online virtual event. While pretty much everything exhibited at SIGGRAPH is digital, we are limited in our experience of a virtual event by the display we are using at home, Continue reading → August 11, 2021 The post SIGGRAPH 2021: Nvidia Updates RTX Cards and Omniverse appeared first on postPerspective.

A Beginner’s Guide to xGen Guides

August 12, 2021, 08:50 AM

https://lesterbanks.com/2021/08/a-beginners-guide-...

Reza Sarkamari covers creating and working with xGen guides in Maya. xGen, love it or hate it, is a bit of a powerhouse for creating hair, fur, and instances. Sure it’s rough in the UX

Autodesk Launches Bifrost Update

August 12, 2021, 08:37 AM

https://www.awn.com/news/autodesk-launches-bifrost...

Autodesk has launched a Bifrost update with new features aimed at simplifying the creation and delivery of complex simulations and custom effects via real-time tool feedback, with a host of new enhancements. Users will see new virtual sliders for fluid port changes, unknown nodes to easily fix broken graphs, more expressive simulation graphs, and terminals – now out of beta.

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