To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to bring 3D skills to 2D animation

June 7, 2021, 09:25 AM

https://www.creativebloq.com/features/how-to-bring...

The world of animation traditionally has sets of tools devoted to 2D or 3D. In recent years, with the advancement of technology, the barriers between 3D and 2D have been broken down. More and more 3D animators have found ways to create 2D animations on the basis of 3D skills. Here, I'll explore how to create animations with both 3D and 2D tools.

Working with Post Processing in Nomad Sculpt

May 28, 2021, 09:04 AM

https://lesterbanks.com/2021/05/working-with-post-...

Glen Southern shares some tricks and tips for working with the post-processing feature in Nomad Sculpt. An earlier release of the tablet sculpting app added many new features under the panel labeled post-processing.

3D Illustration in Cinema 4D

May 28, 2021, 09:03 AM

https://helloluxx.com/3d-illustration-in-cinema-4d...

In this training you’ll use Cinema 4D to recreate an illustration by respected professional Andrea DeSantis. By trying to emulate some of his artwork you’ll improve your own observation skills, and also be forced to get to grips with the how and why of the essential tools in Cinema 4D’s formidable toolset.

Learn How To Use Pureref Like a Pro

May 15, 2021, 04:34 PM

https://lesterbanks.com/2021/05/learn-how-to-use-p...

PureRef is an app that lets you keep your visual references at hand while you work and is pretty amazing. I’m sure lots, like myself, use PureRef and only scratch the surface. That’s pretty clear after you watch Arvid Schneider’s latest.

How to Make a Talking Avatar with Cartoon Animator

May 10, 2021, 08:52 AM

https://photography.tutsplus.com/tutorials/how-to-...

In this tutorial, you'll learn how to use Cartoon Animator and After Effects to make an animated, talking character. Talking avatars help engage the audience in video presentations, livestreams and more, helping you convey the importance of your message.

HOW TO DELETE A SINGLE NPARTICLE IN MAYA

April 30, 2021, 08:40 AM

https://lesterbanks.com/2021/04/how-to-delete-a-si...

The last tutorial Reza Sarkamari released showed how you could delete a single blend shape without messing your previous work. This new one has a similar theme: how you can delete a single nParticle in Maya.

#maya#nparticle
3ds Max 2022 reaction

April 21, 2021, 09:02 AM

https://3dtotal.com/news/general/3ds-max-2022-reac...

Another year and it’s another version of Autodesk’s 3ds Max. We’ve had a quarter of a century of iterations, updates, and revisions giving us a true heavyweight in the 3D visualization industry. Every year as the release nears the anticipation from users reaches fever pitch; expectations are high and the hope is always that Autodesk will pull something new, exciting and game changing out of the bag.

#3ds max#3ds
Autodesk Releases Major Flame Update

April 15, 2021, 08:16 AM

https://www.awn.com/news/autodesk-releases-major-f...

Autodesk has just unveiled more than 40 user-driven improvements to Flame that simplify the artist’s day-to-day workflow and boost creative collaboration. The update, available now, builds on machine learning (ML) capabilities that address specific tasks in Flame; the release brings ML to Flame’s core toolset in the form of next-gen camera tracking technology. The new camera tracker delivers remarkable automatic camera solves and 3D geometry output in a matter of minutes. Artists also gain a...

#autodesk#flame
Maxon Releases Cinema 4D S24

April 14, 2021, 09:00 AM

https://www.awn.com/news/maxon-releases-cinema-4d-...

Maxon has just announced Cinema 4D Subscription Release 24 (S24). The latest subscription-only release of Maxon’s 3D application allows users to easily browse and obtain models, materials, and other assets, and to intuitively place them within the scene. The release also includes key workflow enhancements and a sneak peek at continued progress on the Scene Nodes and Scene Manager interfaces to the new core. Cinema 4D S24 is immediately available for subscription customers. For perpetual licens...

#cinema 4d#redshift#maxon#s24
Maxon ships Redshift for Mac

April 14, 2021, 08:58 AM

http://www.cgchannel.com/2021/04/maxon-releases-re...

Maxon has officially released Redshift for Mac, the new macOS edition of Redshift, its GPU renderer.

#cinema 4d#redshift#maxon
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