It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 3, 2015, 10:57 AM
https://www.aotg.com/text-reveal-without-masks-or-track-mattes-in-ae/
This quick tips shows a cool and easy way to do a text reveal without track mattes, masks or even pre comps. Try it out and you might like it :)
June 3, 2015, 10:56 AM
http://www.3dvf.com/actualite-13418-siggraph-2015-...
This year, the exhibition combines classical and digital techniques inspirations. We thus find works created with 3D software and 3D printing but inspired by ancient designs, hybrid approaches combining the old and new techniques, increased paint using LEDs, a Celtic knife made with the latest tools available, etc.
June 3, 2015, 04:07 AM
http://animationguildblog.blogspot.ca/2015/06/pixa...
Pixar's former head of publicity becomes DWA's current head of publicity.
June 2, 2015, 04:22 PM
http://deadline.com/2015/06/former-pixar-pr-exec-r...
Chandler had worked at Pixar for six years and before that was head of product publicity for Electronic Arts (Need For Speed). She also had stints at ABC and New Line Cinema. Her hiring comes with DWA’s next big release eight months away, with Kung Fu Panda 3 going wide January 29. That picture marks the studio’s first co-production with Oriental DreamWorks.
June 2, 2015, 12:31 PM
http://www.thinkboxsoftware.com/news/2015/6/2/thin...
The following 3ds Max plugins have been updated to support 3ds Max 2016: Krakatoa MX 2.4.0 Released on June 2, 2015 New 2.4 license needed! See Change Log. Stoke MX 2.0.18 Released on April 23, 2015. No new license needed. See Change Log. XMesh MX 1.3.3 Released on April 23, 2015. No new license needed. See Change Log. Frost MX 1.4.3 Released on April 30, 2015. No new license needed. See Change Log. Deadline 7.1.0.35 Release...
June 2, 2015, 09:24 AM
http://lesterbanks.com/2015/06/aeinfographics-crea...
AEInfoGraphics automatically animates charts and graphs in Ae, based off of 5 chart types.
June 1, 2015, 09:24 AM
http://lesterbanks.com/2015/06/antimony-a-free-nod...
Antimony is a node based CAD modeling tool that allows you to create 3D shapes using node networks
June 1, 2015, 09:23 AM
http://www.cgmeetup.net/home/modeling-a-eyes-in-ma...
Make great eyes quickly and easily, following this Maya 2016 modeling and texturing tutorial! The basic eye can be created entirely in Maya using simple spheres and ramp shaders. The tutorial also covers a dead-simple texture creation technique, that will quickly add higher-resolution detail.
June 1, 2015, 09:23 AM
https://www.aotg.com/classic-8-bit-video-game-effect/
Inspired by this summer's action-packed "Pixels," Paul Ezzy creates an animated 8-bit Pac-Man from scratch using Boris Continuum Complete inside Adobe After Effects. Filters used BCC Particle Array, BCC Film Glow, and BCC Light Wrap.
June 1, 2015, 09:23 AM
http://www.animatorisland.com/animators-speak-out-...
A few weeks ago we asked how YOU keep motivated during the long, sometimes tedious process of animating. There were a ton of great responses, so let’s get to them! Here are what your fellow artists do to keep on keeping on.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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