It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 2, 2014, 09:53 PM
http://soundworkscollection.com/news/sixty-seconds...
Welcome to sixty seconds of pure bone crunching movie madness, many things can make a film scene cringe worthy, a ridiculous fight scene (Daredevil we're looking at you), corny one-liners or just any of Nic Cage's accents. But bone breaking has the power to make everyone wince once in a while.
December 2, 2014, 03:44 PM
https://www.aotg.com/sound-design-spotlight-ryan-billia-from-rumble-au/
Pro Sound Effects (http://www.prosoundeffects.com) is proud to announce our first Sound Design Spotlight interview featuring Ryan Billia from Rumble Audio in...
December 2, 2014, 03:44 PM
http://animagraffs.com/loudspeaker/
Speakers (also called loudspeakers) push and pull surrounding air molecules in waves that the human ear interprets as sound. You could even say that hearing is movement detection. So what makes a speaker travel back and forth at just the right rate and distance, and how does that make sound?
December 2, 2014, 12:44 PM
http://nowcastnetwork.com/NowcastNetwork/nfblog/?p...
We recap all things AES. The guys go over all the good and bad of this year’s conference and touch on what we see coming up in the industry, and also what’s failed to impress. Mike makes a big statement to Rob about Apple, and the guys debate the content creation ability of tablet technology.
December 2, 2014, 12:43 PM
http://www.pro-tools-expert.com/home-page/2014/12/...
Massey Plug-ins has been one of the plug-in brands that people have been waiting for to go AAX. Massey have been working on them and they have now announced that DRT, their drum replacement plug-in, is available in the AAX 64 bit format and so is compatible with Pro Tools 11.
December 2, 2014, 07:45 AM
http://mentalfloss.com/article/60236/where-did-wil...
What do Star Wars, The Lord of the Rings, Pirates of the Caribbean, Harold and Kumar Go to White Castle, Toy Story, Reservoir Dogs, Titanic, Anchorman, 22 Jump Street, and more than 200 other films and TV shows have in common? Not much besides the one and only Wilhelm Scream.
December 2, 2014, 07:43 AM
http://soundworkscollection.com/news/-hpstr-pyrami...
The HPSTR Pyramid is an attempt to create an alternative — but native to digital world — interface, to conventional knobs and slide controls. It's an approach to have the same basic and generic functionality a knob has but to achieve it with a more natural interaction.
December 2, 2014, 07:43 AM
https://www.aotg.com/game-audio-hour-043-black-friday-and-daws/
A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.
December 1, 2014, 04:13 PM
http://designingsound.org/2014/12/its-all-in-your-...
Have you ever stopped to consider the fact that all of the sounds we hear in our life are actually the result of post-processing in our brains? That what you hear might not actually be what the person next to you hears? The combination and coordination of organs that goes into the interpretation of fluctuations in atmospheric pressure is truly a marvel. We’ve given ourselves a pretty hefty challenge this month; we’re going to be focusing on Psychoacoustics. It’s not an easy subject to appr...
December 1, 2014, 04:13 PM
http://www.lightingandsoundamerica.com/news/story....
Waves Audio announces the new Pumper plugin, the newest addition to the successful Waves OneKnob Series. Designed for achieving an instant ducking effect, OneKnob Pumper simulates sidechain compression, saving users the need to route the kick track to the sidechain input of a compressor. This extremely handy and easy-to-use plugin is ideal for making either an entire mix or individual tracks pump with the beat. This effect is widely used in modern dance music -- for example, to make space for fo...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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