To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Autodesk Buys Tweak Software

February 9, 2015, 08:44 PM

http://www.studiodaily.com/2015/02/autodesk-buys-t...

Autodesk purchased the assets of Tweak, maker of the widely used RV software for VFX playback and review. RV will remain available, the companies said, while Tweak's entire staff, including partners Jim Houriahn, Seth Rosenthal, and Alan Trombla, will become part of … more » The post Autodesk Buys Tweak Software appeared first on Studio Daily.

The Puppets Inside Jim Henson’s Creature Shop

February 9, 2015, 03:00 PM

http://www.studiodaily.com/2015/02/puppets-inside-...

Take a tour of Jim Henson's Creature Shop, including their latest work on digital puppeteering, with Creative Supervisor Peter Brooke.  The post The Puppets Inside Jim Henson’s Creature Shop appeared first on Studio Daily.

Blender Tutorial: From Maya to Blender (Character

February 9, 2015, 02:59 PM

https://www.aotg.com/blender-tutorial-from-maya-to-blender-character/

Bloop Animation is an animation channel featuring in depth video about animation, weekly animation news and video tutorials.

Maya Sprite Slicer Tool Automatically Generates Pl

February 9, 2015, 10:12 AM

http://lesterbanks.com/2015/02/maya-sprite-slicer-...

Maya Sprite Slicer Tool will allow you to automatically create textured planes from a single sprite sheet, giving you fine control over the image and shapes

'SpongeBob' Topples 'Sniper' at Box Office

February 9, 2015, 04:50 AM

http://www.animationmagazine.net/features/spongebo...

It took a guy living in a pineapple at the bottom of the sea to knock out long-running champ American Sniper from the top spot at the box office this weekend.

A History of Animated Character Design

February 8, 2015, 12:18 PM

http://bryoncaldwell.blogspot.com/2015/02/a-histor...

A History of Animated Character Design with Larry Lauria

Animation Software for Beginners

February 8, 2015, 12:17 PM

https://www.aotg.com/animation-software-for-beginners/

#AskBloop episode 3: Animation Software for Beginners, Recommended Schools and Where I Render

What Mark Said...

February 8, 2015, 05:44 AM

http://animationguildblog.blogspot.com/2015/02/wha...

Mr Kennedy on character and story...

Episode 122 with Rob Paulsen

February 7, 2015, 05:26 AM

http://robpaulsenlive.com/episode-122-star-wars-re...

Episode 122 Star Wars Rebels on Talkin Toons with Rob Paulsen

The Art of "Coraline" Book That Never Was

February 7, 2015, 05:26 AM

http://www.cartoonbrew.com/auctions/a-peek-into-th...

Next week Heritage Auctions will auction artwork from Laika Studios, marking the first time that the Portland-based animation studio has ever made its production artwork available to the public.

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