To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Metallic Car Paint Shader in Houdini

January 29, 2015, 10:41 AM

http://lesterbanks.com/2015/01/creating-metallic-c...

Learn how to use Houdini's PBR nodes and procedural textures to build a metallic car paint shader complete with metallic flakes for a convincing look.

Create a Template to Easily Swap DUIK Rigged Chara

January 29, 2015, 10:41 AM

http://lesterbanks.com/2015/01/template-duik-rigge...

Use a template in conjunction with DUIK for for After Effects that will allow you to easily swap out characters but keep the existing animations.

Animation on the Continent

January 29, 2015, 05:50 AM

http://animationguildblog.blogspot.ca/2015/01/anim...

Not surprisingly, European cartoon studios shadow their American counterparts.

AlNoise textures for arnold

January 29, 2015, 05:49 AM

http://therenderblog.com/alnoise-textures-for-arno...

If you been following Grant Warwick’s Mastering Vray series, you certainly reconsider procedural texturing. But 3ds Max users have some powerful noise shaders/textures, like the Bercon noise, which as far as I know it’s not available for Maya.

Zbrush: Beginner's Sculpting a T Rex Pt 2

January 29, 2015, 05:49 AM

https://www.aotg.com/zbrush-beginners-sculpting-a-t-rex-pt-2/

Check out another great beginners's tutorial series from Edge3D with Part 2 of 'Zbrush Sculpting a T-Rex' where you will learn how to sculpt a T-Rex Dinosaur...

BlenderGuru Releases Grass Essentials, a Pack of G

January 28, 2015, 01:45 PM

http://lesterbanks.com/2015/01/blenderguru-release...

Blender Grass Essentials represents an easy way to quickly create highly realistic grass renders with Blender, using detailed and varied grass geometry.

MARI Extension Pack 2.0 Sees Release

January 28, 2015, 01:44 PM

http://lesterbanks.com/2015/01/mari-extension-pack...

The successor to the popular Ideascale Nodepack adds nearly 70 feature additions and improvements for MARI 2.6v3 or higher.

MILLER BOLSTERS THE BROADCAST INDUSTRY AT BVE 2015

January 28, 2015, 12:49 PM

https://www.aotg.com/miller-bolsters-the-broadcast-industry-at-bve-2015/

Miller Fluid Heads (Europe) Ltd., a leader in the production of innovating camera support solutions, is set to showcase its robust Cineline 70 Fluid Head and Air Tripod System at BVE 2015 (Stand J26). Both camera support solutions embody the essence of the brand with their unwavering durability and agility that is essential for today’s on-the-go broadcasters.

How DreamWorks Animation Can Claw Its Way Back

January 28, 2015, 09:50 AM

http://www.hollywoodreporter.com/news/how-dreamwor...

Reaction to the Jan. 22 reveal that DreamWorks Animation would undergo a massive restructuring — including a smaller film slate, 500 layoffs, $290 million in pretax charges and the departure of its vice chairman, chief marketing officer and COO — was practically apocalyptic, with one analyst wondering whether CEO Jeffrey Katzenberg's company has enough cash to survive another four years.

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