To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Topology for Animation, Modeling a Head in Maya

December 15, 2014, 01:53 PM

http://lesterbanks.com/2014/12/topology-modeling-h...

James Taylor walks through creating and modeling a head and face which focuses on using proper topology for that will assist in character animation in Maya.

V-Ray 3 for Maya New Features in Action

December 15, 2014, 09:35 AM

http://lesterbanks.com/2014/12/v-ray-3-maya-new-fe...

A look at the newest features in V-Ray 3 for Maya including openVDB, deep image, XGen and Maya Bifrost support as well as some of the speed increases

John Jagusak - Animation Insider Interview

December 15, 2014, 09:34 AM

http://www.animationinsider.com/2014/12/john-jagus...

My name is John Jagusak and I am currently a freelance cartoonist. Some of the projects I’m working on now include comic strips for several publications and character design for a web series.

Creative Type with Cinema 4D Hair, MoGraph & XPart

December 15, 2014, 06:05 AM

https://www.aotg.com/creative-type-with-cinema-4d-hair-mograph-xpart/

I’ve split the tutorial into two steps, the first example uses the powerful MoGraph module, which makes this method accessible for most Cinema 4D users (if you don’t have the MoGraph module then upgrade now!).

The Unionizing Thing

December 14, 2014, 10:40 AM

http://animationguildblog.blogspot.ca/2014/12/the-...

As somebody who lives inside organized labor, this is heartening...

A Brief Tour of Egyptian Animation

December 13, 2014, 03:17 PM

http://filmschoolrejects.com/features/egyptian-ani...

Ridley Scott’s Exodus: Gods and Kings is out this weekend. Yet the buzz remains about the casting controversy rather than the (apparently low) quality of the film itself. Rupert Murdoch tweeted that as far as he’s concerned, Egyptians have always been white. I wouldn’t begin to try to exhaustively explain the Australian media mogul’s unfortunate perspective.

Alen Esmaelian - Animation Insider Interview

December 13, 2014, 03:17 PM

http://www.animationinsider.com/2014/12/alen-esmae...

My name is Alen Esmaelian and I work as a Background, Prop, and Character designer at Rough Draft Studios.

Animation Addicts: Interview with Glen Keane

December 13, 2014, 08:18 AM

http://www.rotoscopers.com/2014/12/13/animation-ad...

Disney Legend, Glen Keane, takes a moment out of his very busy schedule to talk to Mason and Chelsea about his new short, Duet! Check it out! You won’t be disappointed!

Create Cel Shaded Animated Paint Strokes in Cinema

December 12, 2014, 02:51 PM

http://lesterbanks.com/2014/12/animated-paint-stro...

easily create animated paint strokes in cinema 4d using a tracer, metaBall and cloner object, building a cel style animation for motion graphics.

V-Ray 3.0 for Maya Overview

December 12, 2014, 02:50 PM

http://www.cgmeetup.net/home/v-ray-3-0-for-maya-ov...

V-Ray 3.0 for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya. V-Ray 3.0 for Maya focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, look development and rendering workflows.

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