To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Have Your After Effects Scripts Interact With Exte

November 22, 2014, 05:01 PM

http://lesterbanks.com/2014/11/effects-scripts-int...

Lloyd Alvarez shows After Effects script developers to show how quickly and easliy scripts can interact with external json files or other web API's

Paolo Libunao - Animation Insider Interview

November 22, 2014, 04:59 PM

http://www.animationinsider.com/2014/11/paolo-libu...

There’s “Armor Quest” a graphic novel from Rising Star Studios. Concept art for “Earth-Steel-Stone”. As for story boards, well there are those that I made for video game cinematics for Raptura Games.

Blocking Characters in a Scene - Animation

November 22, 2014, 09:27 AM

http://animatorsresource.blogspot.ca/2014/11/block...

Check out the post from Temple of Seven Golden Camels about how characters are blocked out during a dialogue scene. He uses the example from an old move called "Paths of Glory." He also points out some key characteristics throughout the scene that help break it down into points that every animator can think about as they may begin a shot.

Ruben Chavez - Animation Insider Interview

November 21, 2014, 04:53 PM

http://www.animationinsider.com/2014/11/ruben-chav...

Ruben Chavez – Key Background Painter – Starz/Film Roman Freelance Background Painter – Disney TV

Breaking Geometry With an Animated Object in Maya

November 21, 2014, 04:50 PM

http://lesterbanks.com/2014/11/destruction-maya-us...

Esteban Cuesta shows how to use PullDownIt 3 to create destruction by way of an animated object in Autodesk Maya.

CTN Animation Expo this Week

November 21, 2014, 04:49 PM

http://animationguildblog.blogspot.ca/2014/11/ctn-...

Today marks the first day of this year's CTN Animation Expo. The CTN Animation Expo is the the only dedicated Expo for animation talent in the USA. The three-day event includes highly focused conference programming, workshops, recruiting, presentations and networking opportunities designed to connect animation artists, studio executives and industry leaders both locally and internationally.

Pixar ships RenderMan 19

November 21, 2014, 07:49 AM

http://www.cgchannel.com/2014/11/pixar-ships-rende...

RenderMan 19’s new RIS architecture, in a preview video released earlier this year. Available alongside the old REYES architecture, RIS is designed for raytracing complex production assets quickly and efficiently.

RealFlow 2014 - Daemons

November 21, 2014, 07:46 AM

https://www.aotg.com/realflow-2014-daemons/

For more information visit realflow.com

RenderMan 19/Free Version Released

November 21, 2014, 07:46 AM

http://www.3dvf.com/actualite-10488-renderman-19-e...

Initially planned for SIGGRAPH 2014, the RenderMan renderer and 19 new free version were not finally been launched by Pixar. Those of you that have registered to receive a non-commercial version has already received an explanatory email. This indicates that the output will finally take place a little later than expected.

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