To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Sine Function in Maya Using Nodes

October 7, 2014, 09:39 AM

http://lesterbanks.com/2014/10/creating-sine-funct...

create a sine function in Maya using nodes that can be used on several objects at once, allowing you to control the entire chain with one sine controller

Why Children's Cartoons Have a Sexism Problem

October 7, 2014, 05:12 AM

http://www.huffingtonpost.com/nikki-gloudeman/why-...

Pretty much without fail, all the classic old cartoons featured a cast almost entirely made up of male characters, with a handful of females tossed in for the express purpose of serving as a sexual foil for the guys...

Misogynistic Cartoons

October 7, 2014, 05:10 AM

http://animationguildblog.blogspot.ca/2014/10/miso...

The issue of racism in Tom and Jerry cartoons has re-reared its unattractive head over the past week, but Nikki Gloudeman in the Huffington Post focuses on its cousin:

Demolishing a Building in Blender

October 6, 2014, 04:40 PM

http://lesterbanks.com/2014/10/demolishing-buildin...

how to model and render a city skyscraper in Blender and create a VFX destruction shot around it

401(k) Retirement Investing

October 6, 2014, 04:39 PM

http://animationguildblog.blogspot.ca/2014/10/401k...

TAG's 401(k) Plan has been transitioned from Mass Mutual for sixty-five days now, and there's been some changes.

Reposition an Anchor Point in AE and Still Keep th

October 6, 2014, 09:57 AM

http://lesterbanks.com/2014/10/reposition-anchor-p...

A handy and useful After Effects script that will let you easily reposition the anchor point in wherever you want while retaining the animation path

An Easy Way to List Maya Environment Variables and

October 6, 2014, 09:57 AM

http://lesterbanks.com/2014/10/list-maya-environme...

The Maya Environment Variables Tool is a MEL script that allows you to quickly and easily see all variables currently used in Maya

16 Cartoonists who changed the World

October 6, 2014, 09:54 AM

http://boingboing.net/2014/10/06/the-16-cartoonist...

Who were the original comic artists that left an indelible mark upon the world, paving the way for those who followed? Monte Beauchamp identifies the genre's early masters

Blender 2.72: Paint updates and more

October 6, 2014, 03:38 AM

http://www.redsharknews.com/post/item/2069-blender...

Guest author and Blender expert Gottfried Hofmann dishes on Blender 2.72, the latest version of the popular and increasingly powerful open source 3D modeling and animation suite, which brings an overhaul of the paint system. BlenderBlender 3DCyclesSSSMultiLayered PaintingGottfried Hofmann

Interview with Angelique Reisch of Pixar's Lightin

October 6, 2014, 03:37 AM

http://www.pixarpost.com/2014/10/episode032.html

In episode 032 of the Podcast we continue our Pixar Pipeline Project by chatting with Angelique Reisch, of Pixar's lighting department. Angelique is the character lighting lead on the upcoming film Inside Out, and although we didn't chat specifically about details from Inside Out, we're certain that you'll thoroughly enjoy the day-to-day details of a lighting artist coupled with fantastic film references from Up and Monsters University.

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