It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 5, 2021, 01:42 PM
https://filmschoolrejects.com/pixar-inspiration/
Where do the folks at Pixar get their inspiration? Here are some choice snippets from Pete Docter on how the studio navigates creativity.
February 5, 2021, 01:41 PM
https://lesterbanks.com/2021/02/animating-a-blende...
Daniel Martínez Lara shows a proof of concept for animating Blender characters that don’t even have a rig. Ever pushing animation forward, PepeLand’s Daniel Martínez Lara shows off some experimentation he’s pursuing animating characters that don’t even have
February 4, 2021, 02:09 PM
https://lesterbanks.com/2021/02/an-easy-way-to-mak...
Creative Dojo shows how to use Fractal Noise to create glitch artifacts. VinhSon Nguyen (Creative Dojo) has a new tutorial that shows how you can easily make glitch artifacts by using the Fractal Noise effect as the main
February 4, 2021, 02:08 PM
https://lesterbanks.com/2021/02/how-to-add-realist...
Clayton Walker shows how to composite Action VFX’s realistic breaking glass FX. This new After Effects tutorial from the folks at Action VFX shows how you can create a shot that has realistic breaking glass. The
February 4, 2021, 02:08 PM
https://lesterbanks.com/2021/02/get-started-modeli...
Check Out Anton Tenitsky’s course showing how to design a mech in 3D Coat. Anton Tenitsky has a new in-depth course showing how to design complex robots in 3D Coat. If you are looking to
February 4, 2021, 02:08 PM
https://lesterbanks.com/2021/02/a-quick-look-at-ar...
Lee Griggs runs through working with the new Light Mixer in Arnold 6.2. Arnold 6.2 adds support for OpenColorIO 2 and a bunch of other things. It also added a bunch of new Imagers, and
February 4, 2021, 02:07 PM
https://lesterbanks.com/2021/02/an-introduction-to...
Alexia Housden shows how to get started with Substance Painter texturing. Ever wanted to nail the basics of Substance Painter? Check out this new tutorial by Alexia Housden that shows how to get started creating your first
February 3, 2021, 01:31 PM
http://www.cgchannel.com/2021/02/creators-of-pixar...
The developers of Pixar’s Taz hair simulation system, used to create Meridia’s digital curls on 2012’s Brave, have won Sci-Tech Academy Awards, along with those for Disney, ILM and Weta Digital’s in-house hair tools.
February 3, 2021, 01:31 PM
http://andreasdeja.blogspot.com/2021/02/the-sound-...
Even though the title is in English, this remarkable exhibition took place in Frankfurt/Germany. And it's not over yet. After the current lockdown in Germany is lifted, visitors will be able to enjoy a visit to the DFF (German film museum and institute) for a few more weeks to view absolutely amazing original Disney art. With social distancing and masks of course.
February 2, 2021, 01:14 PM
https://lesterbanks.com/2021/02/gravitease-for-may...
Brian Horgan’s new GarvitEase lets you control spacing and easing using the law of falling bodies. Admittedly, there are many tools out there that allow you to control easing in Maya’s Graph Editor more quickly.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.