To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Get the Most Out of Maya’s Transform Tool

May 10, 2019, 01:10 PM

https://lesterbanks.com/2019/05/mayas-transform-to...

Jan Jinda covers the settings and options for Maya’s transform tools that can help speed up modeling. Transform tools encompass move, scale and rotate – Pretty simple, right? Well if you work in Autodesk Maya,

Sigma Mother’s Day Sale

May 10, 2019, 08:26 AM

https://www.aotg.com/sigma-mothers-day-sale/

Shop Mother’s Day savings on an array of Sigma Global Vision Art and Contemporary lenses and its Mount Converter MC-11 for Sony shooters

Pixar RenderMan v22.5 Updates Include a Rewritten

May 10, 2019, 03:53 AM

http://www.studiodaily.com/2019/05/pixar-renderman...

Pixar’s RenderMan has just gotten an update to version 22.5, including a rewritten RenderMan for Houdini plug-in. New to RenderMan v22.5 is the ability to render mattes in a reflection or through a refraction using the  PxrSurface material. Live displacement-tuning and volume-editing are now available in IPR (interactive preview) mode, and PxrCamera now has a […] The post Pixar RenderMan v22.5 Updates Include a Rewritten Houdini Plug-in appeared first on Studio Daily.

Unity 2019.2 ships in beta

May 10, 2019, 03:53 AM

http://www.cgchannel.com/2019/05/unity-2019-2-ship...

Unity Technologies has released Unity 2019.2 in beta. The second of this year’s cycle of updates to the game engine integrates 3D sculpting tool Polybrush and adds denoising options when baking lightmaps.

FMX 2019 : les conférences Cinema 4D disponibles

May 10, 2019, 03:53 AM

http://www.3dvf.com/actualite-25898-fmx-2019-confe...

Maxon has posted a series of conferences around its Cinema 4D software recorded at the FMX a few days ago. Studios using this tool presented a series of projects and techniques...

Pro Tools Ultimate, EuControl and Pro Tools Contro

May 10, 2019, 03:52 AM

https://www.pro-tools-expert.com/home-page/2019/4/...

It’s been a long time coming. Some say too long, even after our exclusive interview with François Quereuil, Audio Product Manager at Avid, which detailed the difficult road that this release has had to travel. Well, was it worth the wait? Let’s take a look:

Pixel Announces ProProxie 5K for FCPX

May 10, 2019, 03:52 AM

https://www.prweb.com/releases/pixel_film_studios_...

Leading developer of visual effect tools for the post-production and broadcast markets, Pixel Film Studios announces the availability of ProPixie 5K - Professional Composites enabling film editors to incorporate professional dust, snow, fire embers and bokeh within Final Cut Pro X projects.

Digital Extra Crowds for Free with Miarmy

May 10, 2019, 03:52 AM

https://www.provideocoalition.com/learn-how-to-mak...

Think digital crowds are too expensive for your indie budget short film? Think again. If you’ve ever watched a behind-the-scenes doco on The Lord of the Rings, you’ve probably marveled at the hordes of digital extras that populated the battle scenes. These artificially intelligent digital “agents” were created using the Massive crowd simulation software that... The post Digital Extra Crowds for Free with Miarmy appeared first on ProVideo Coalition.

Allegorithmic Substance Designer Is Updated with a

May 10, 2019, 03:52 AM

http://www.studiodaily.com/2019/05/allegorithmic-s...

Allegorithmic today released an update to Substance Designer that incorporates a new engine that allows users to work with a texture’s underlying metadata values, increasing the number of ways textures can be created and manipulated. Substance Designer’s core Substance Engine version 7 now allows artists to add metadata to their content specifying certain properties. Those […] The post Allegorithmic Substance Designer Is Updated with a New Core Engine appeared first on Studio Daily.

ACE: Voting Timeline and Eligibility Requirements

May 9, 2019, 01:26 PM

http://www.btlnews.com/awards/ace-voting-timeline-...

American Cinema Editors (ACE) has announced that the 70th Annual ACE Eddie Awards, recognizing outstanding editing in film and television, will be held Friday, January 17, 2020 at the Beverly Hilton Hotel in Beverly Hills, California.  The earlier date reflects a shift in timing to almost three weeks earlier than usual as the truncated awards […] The post ACE: Voting Timeline and Eligibility Requirements appeared first on Below the Line.

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