To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Six 3D tools breaking new ground in 2014

June 9, 2014, 12:51 PM

http://www.creativebloq.com/3d/six-3d-tools-breaki...

Here we highlight six oustanding pieces of software that have broken new ground and delivered new techniques to artists over the last year.

Autodesk Acquires Bitsquid

June 9, 2014, 12:51 PM

http://www.awn.com/news/autodesk-acquires-bitsquid

SAN FRANCISCO, CA -- Autodesk has acquired Stockholm-based Bitsquid AB, the creator of the Bitsquid game engine. The acquisition brings to Autodesk expertise in 3D game development and proven technology that will enable Autodesk to supercharge its portfolio of tools for game makers through the development of a new 3D game engine. Multiple game developers have used the modern and flexible Bitsquid engine to create 3D games for next-generation consoles and PCs, and Autodesk will continue to work w...

Autodesk Buys Bitsquid Game Engine Creator

June 9, 2014, 09:59 AM

http://www.studiodaily.com/2014/06/autodesk-buys-b...

Autodesk said today that it had acquired Bitsquid, the Swedish creator of the Bitsquid 3D game engine. The acquisition firms up Autodesk's support for game development, setting the stage for the creation of a new Autodesk 3D game engine, but the company said technology from the Bitsquid engine will also show up in other products, presumably including Maya and 3ds Max.

Creating Nuke Screen Space Ambient Occlusion Betwe

June 9, 2014, 09:57 AM

http://lesterbanks.com/2014/06/creating-screen-spa...

easily create screen space ambient occlusion between two interacting deep images inside of Nuke Advertise here with BSA The post Creating Nuke Screen Space Ambient Occlusion Between Two Deep Images originated on LESTERBANKS.

Autodesk Buys Bitsquid Game Engine Creator

June 9, 2014, 09:57 AM

http://www.studiodaily.com/2014/06/autodesk-buys-b...

Autodesk said today that it had acquired Bitsquid, the Swedish creator of the Bitsquid 3D game engine. The acquisition firms up Autodesk's support for game development, setting the stage for the creation of a new Autodesk 3D game engine, but … more »

Easily Replace Objects Part of Complex Hierarchies

June 9, 2014, 09:57 AM

http://lesterbanks.com/2014/06/easily-replace-obje...

MagicReplace is a free plugin for cinema 4d that can easily replace objects and leave its place in hierarchy as well as its animation Advertise here with BSA The post Easily Replace Objects Part of Complex Hierarchies in C4D originated on LESTERBANKS.

PIXAR Talks Render Farms with Ryan Salazar

June 9, 2014, 09:56 AM

http://www.broadcastbeat.com/index.php/pixar-talks...

Rendering Sucks….But It Doesn’t Have To….  When you hear the word “farm,” you either think of “Old MacDonald” or a bunch of cows or fields of wheat, etc. “Render farms” evoke the same type of vision — albeit one of many computers linked together with yards and yards of cabling, rather than animals grouped together […]

R-Rated Animation

June 9, 2014, 04:19 AM

http://animationguildblog.blogspot.ca/2014/06/r-ra...

... [Seth Rogen and Evan Goldberg] are in production on their first animated movie, Sausage Party, which they said is tedious and challenging, and only bearable because they love what they are creating.

Animation's Lost Masterpiece

June 8, 2014, 01:47 PM

http://thedissolve.com/features/movie-of-the-week/...

Here’s a story we all love. It’s the one where the hero works long hours at a tedious job to pay the bills, but every penny, every free minute, every lunch break and day off and late night, is spent dreaming and working and building a secret masterpiece. This is Henry Darger’s story, and Vivian Maier’s, and James Hampton’s.

Easily Add Dents to Rigid Body Objects in Houdini

June 8, 2014, 01:46 PM

http://lesterbanks.com/2014/06/easily-add-dents-ri...

learn how to easily create damage in simulated objects in houdini, adding more realism to your rigid body simulations Advertise here with BSA The post Easily Add Dents to Rigid Body Objects in Houdini originated on LESTERBANKS.

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