To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Two Methods for Blurring Faces in Blender

January 10, 2021, 03:32 PM

https://lesterbanks.com/2021/01/two-methods-for-bl...

Jacob Swing covers tracking and blurring faces in Blender’s Compositor. Blender’s compositing capabilities are on par with any other compositing program out there. Unfortunately, few editors think to use Blender to satisfy their compositing needs. 

How to Build Splines in Maya Entirely With Matrix

January 8, 2021, 02:03 PM

https://lesterbanks.com/2021/01/how-to-build-splin...

Cole O’Brien shows how to make Matrix Splines in Maya. Autodesk Maya 2020 included new matrix-driven transforms and operation nodes, making it possible to clean up many rigging setups. That translates to fewer node spiderwebs, cleaner rigs,

Creating Arnold Shaders for a Realistic Microphone

January 8, 2021, 02:03 PM

https://lesterbanks.com/2021/01/creating-arnold-sh...

Arvid Schneider shows how to make the materials for a microphone using Arnold. Arvid looks at how you can create the shaders for a realistic microphone using Arnold and Maya. That includes the lovely details of

How to Create Cloth Wrinkles in C4D Without Cloth

January 8, 2021, 02:03 PM

https://lesterbanks.com/2021/01/how-to-create-clot...

Polygonpen shows how you can create cloth wrinkles using the displacer deformer. If you find cloth simulation setup too long to manage for quick things, and you want a little more parametric control than what sculpting can

How to Create Stitching in Cinema 4D

January 6, 2021, 01:58 PM

https://lesterbanks.com/2021/01/how-to-create-stit...

PolygonPen shows how to create 3D stitching using edge to spline and cloners. Adding details like stitching is relatively straightforward, thanks to Cinema 4D’s toolset. A new tutorial from PolygonPen shows how you can create a 3D

How to Get a Classic Pixel Art Look With Arnold

January 6, 2021, 01:57 PM

https://lesterbanks.com/2021/01/how-to-get-a-class...

Lee Griggs shows an easy way to get a pixel art look from Arnold Renderer. A new tutorial from Arnold rendering specialist Lee Griggs shows how to create a pixel art look with Arnold using the toon

How to Fake Blurry Reflections in Floors With C4D

January 6, 2021, 01:57 PM

https://lesterbanks.com/2021/01/how-to-fake-blurry...

Ilir Beqiri shows a trick using Xpresso and a world position pass to create real-time blurry reflections. We all know the trappings of blurry reflections. They look nice but are expensive to render. If you

How to Trigger Animations Dynamically by Color in

December 27, 2020, 05:19 PM

https://lesterbanks.com/2020/12/how-to-trigger-ani...

Creative Dojo shows how to use the sampleImage() expression in Ae to trigger animations. VinhSon Nguyen has a new tutorial that shows how you can use the sampleImage() expression in After Effects to read color data in layers.

How to Use Blender’s Cloth to Create a Disintegr

December 27, 2020, 05:19 PM

https://lesterbanks.com/2020/12/how-to-use-blender...

The Blender Tutor shows how to use cloth dynamics to create a disintegration effect. One way you could use to create a disintegration effect is by employing cloth dynamics, and another is to use particles. Have

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