To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Zbrush Tutorial: Sculpting the Head Using Dynamesh

March 19, 2014, 12:36 PM

https://www.youtube.com/watch?v=-RNfwobFmCo

Zbrush Tutorial: Sculpting the Head Using Dynamesh 06 Link to reference Images: https://drive.google.com/file/d/0B7-kmFd_jXUoaVJNdC14UEQ4V00/edit?usp=sharing

Autodesk 3ds Max 2015: Accelerated Viewport Perfor

March 19, 2014, 12:36 PM

https://www.youtube.com/watch?v=ZZft5DRrPPk

Want to know more about 3ds Max 2015? Visit: http://area.autodesk.com/3dsmax2015 It's all about performance! Navigation, selection and viewport texture bakin...

At DreamWorks Animation

March 19, 2014, 07:53 AM

http://animationguildblog.blogspot.ca/2014/03/at-d...

Last week, DreamWorks Animation's dog-and-boy film Mr. Peabody and Sherman was labeled a flop after it took in just $32.5 million domestically during its opening weekend. However, Peabody isn't rolling over just yet. It made $21.5 million domestically this past weekend, enough to take the top spot during a slow patch. And the second-week drop was smaller than some analysts expected...

MAXON 3D Software Solutions

March 18, 2014, 10:02 PM

http://www.toolfarm.com/blog/entry/pr_maxon_3d_sof...

MAXON invites convention attendees to stop by its exhibitor booth, #SL 8620, at the 2014 NAB Show®, “…the world's largest electronic media show covering filmed entertainment and the development, management and delivery of content across all mediums…”, April 7 – 10, 2014, at the Las Vegas Convention Center.

Autodesk Announces 2015 3D Animation Software

March 18, 2014, 10:02 PM

http://www.toolfarm.com/blog/entry/pr_autodesk_ann...

Autodesk Inc. (NASDAQ:ADSK) unveiled the 2015 versions of its popular 3D animations tools: Autodesk 3ds Max, Maya, MotionBuilder, Mudbox, Softimage, and the newest addition to the lineup, Maya LT, a 3D animation and modeling tool for professional indie game makers. Autodesk also announced the availability of the 2015 Entertainment Creation Suite for 3D animation and visual effects.

Autodesk Details 2015 Releases of 3D Animation Too

March 18, 2014, 10:01 PM

http://www.studiodaily.com/2014/03/autodesk-detail...

Autodesk said the new versions of 3ds Max, Maya, MotionBuilder, Mudbox, and Softimage, along with the 2015 Entertainment Creation Suite, will be released on April 14. "Our strongest releases in many years, the 2015 versions put more creative power back … more »

Autodesk Maya 2015: Bifrost Procedural Effects Pla

March 18, 2014, 10:01 PM

http://www.studiodaily.com/2014/03/autodesk-maya-2...

Autodesk shows off Bifrost, the new procedural effects platform designed to simplify complex liquid simulation and photorealistic rendering tasks.

Chris Sanders and Kirk DeMicco Talk The Croods

March 18, 2014, 03:28 PM

http://www.awn.com/animationworld/chris-sanders-an...

With their colorful tale of a prehistoric family carving out a new future for themselves, directors Kirk DeMicco and Chris Sanders have changed the course of their own careers. As the ninth highest-grossing film of 2013 and an Oscar nominee for Best Animated Feature, The Croods is proof positive that they’ve got a good collaboration going and DreamWorks isn’t looking to mess with it. A sequel has been scheduled and the duo are on-board to helm it. Though they didn’t win the Oscar, they’v...

Disney/Pixar Plan More Sequels

March 18, 2014, 03:23 PM

http://www.firstshowing.net/2014/disney-pixar-plan...

If you thought we were done with Pixar sequels, news from Disney's meeting of shareholders and D23 Members during the company's annual meeting has some opposing news. Disney Chairman and CEO Bob Iger revealed that Pixar Animation Studios is working on Cars 3, because merchandising is king at the House of Mouse.

Autodesk debuts 2015 updates to Maya, 3ds Max

March 18, 2014, 03:23 PM

http://www.electronista.com/articles/14/03/18/soft...

Autodesk has announced a slate of 2015-edition updates to its 3D animation programs, including 3ds Max, Maya, MotionBuilder, Mudbox, and Softimage. Perhaps the greatest focus is on Maya, which has been upgraded with features like the new Bifrost procedural effects system, the XGen arbitrary primitive generator for hair and vegetation, and geodesic voxel binding for character skinning. ShaderFX is a new node-based interface for shader programming, and the software also supports Pixar's OpenSubdiv...

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