To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Lessons From Pixar President Ed Catmull

March 15, 2014, 03:37 PM

http://www.fastcompany.com/3027548/lessons-learned...

After the original leaders of animation left Disney in the 1990s, the new people running things were from production. And they brought their values, which were to keep the production people busy and productive with one movie after another. So story development was organized in the same way they organized production. As a consequence of this "feed the beast" mentality, a balance was lost at Disney.

Google - We're All Storytellers

March 15, 2014, 03:37 PM

https://www.aotg.com/google-were-all-storytellers/

Andrew Stanton from PIXAR (Toy Story, Monsters Inc, Finding Nemo, WALL-E) recent TED Talk provides the voiceover to Google's spot that aired during the Oscars. We are all storytellers, the ad says, and it celebrates anyone who has ever had an idea and picked up a camera. Maybe, Google hopes, you'll upload that story to youtube too.

Game Hair Tutorial (Zbrush and Maya)

March 15, 2014, 11:44 AM

http://www.cgmeetup.net/home/game-hair-tutorial-zb...

Game Hair Tutorial (Zbrush & Maya), Game Hair Tutorial, Zbrush tutorial, Zbrush tutorials, Maya Tutorial, Maya Tutorials, Zbrush, Maya, Daniel Cahill

AE Animatable Isometric Cube Preset

March 15, 2014, 11:44 AM

http://lesterbanks.com/2014/03/effects-animatable-...

Self taught designer and motion graphics artist Shinsuke Matsumoto posted a free download for his simple, yet super fun Isometric Cube Preset for After Effects. The preset will create an isometric cube from any shape layer in After Effects. It is quite a bit of fun too.

Technicolor Names New Appointees

March 14, 2014, 06:56 PM

http://www.awn.com/news/technicolor-names-new-appo...

Hollywood -- Technicolor has announced the appointment of Tim Sarnoff as President of Production Services. This new group integrates Creative Services and Digital Productions and will represent all visual effects, post production, animation, and digital cinema distribution worldwide.

Looping Frame Animations in Photoshop and After Ef

March 14, 2014, 03:46 PM

http://www.premiumbeat.com/blog/looping-frame-anim...

In this tutorial we share a cool technique for creating looping frame animations using Photoshop and After Effects.

How to Bake C4D Nurbs into Point level animation

March 14, 2014, 03:46 PM

http://lesterbanks.com/2014/03/bake-c4d-nurbs-poin...

Ryan Somerville shares a quick tutorial for how to go about baking a Sweep NURBS (or any other NURBS in C4D) object into PLA (point Level Animation).

Maya and 3ds Max

March 14, 2014, 03:45 PM

http://www.3dvf.com/actualite-9077-maya-et-3ds-max...

3ds Max 2014 and Maya 2014 are available on sale in the shop 3DVF. In both cases, the price of upgrading from a previous version, with reduction of € 2,184 HT without subscription, with € 2,576 excl. As always, if you have any questions, do not hesitate to contact our partner Progiss by phone at 01 49 89 07 90 or email: info@progiss.com Also note that Progiss team is at your disposal to offer presentations software shop, either in their premises (Villepinte, to side of Paris) or yours.

Create Your Own South Park Style Animation

March 14, 2014, 12:58 PM

http://cgi.tutsplus.com/tutorials/create-your-own-...

In this tutorial, we are going to learn how to rig and animate a character in the style of the TV show South Park. We are going to make use of several free scripts and programs. Let's jump in!

Autodesk : showreel 2014 - Actualité sur 3DVF.com

March 14, 2014, 07:43 AM

http://www.3dvf.com/actualite-9068-autodesk-showre...

Autodesk introduces its new showreel, covering all markets and technologies group: 2D/3D, architecture, engineering, construction, automotive, creative applications or Media & Entertainment.

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