To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

New ADHD Product

January 24, 2014, 06:03 AM

http://animationguildblog.blogspot.ca/2014/01/new-...

I put this sample up for a couple of reasons...

Pixar: Research on Stylized Animation

January 23, 2014, 06:51 AM

http://www.3dvf.com/actualite-8593-pixar-recherche...

At SIGGRAPH 2013 Pixar introduced the publication Stylizing Animation By Example...

How to create a realistic camera rig in Maya

January 22, 2014, 05:58 AM

http://www.creativebloq.com/3d/how-create-realisti...

Being able to set-up a CG version of a real-world camera, using groups and simple controllers, is an important skill. Multi-node cameras are useful because they impose the physical limitations of real-world cameras. This will encourage you to think more cinematically about how you position your camera. This may sound like a disadvantage, but it is in fact an advantage as you will end up with a more realistic result and the camera will help to tell your story rather than detract from it.

At Dreamworks Animation

January 22, 2014, 05:57 AM

http://animationguildblog.blogspot.ca/2014/01/at-d...

I spent a large part of the morning walking through DWA's Glendale campus, mostly in the big Lakeside Building nestled beside the cement-lined L.A. River. One employee noted:

3D Society Nominates Best Live-Action

January 21, 2014, 07:54 PM

http://www.animationmagazine.net/events/3d-society...

The International 3D and Advanced Imaging Society has nominated five live-action and five animated features for its top honors at its Creative Awards, due to be handed out Jan. 28 in a ceremony at Warner Bros. Studios.

Creative Inspiration: The History of the Title Seq

January 21, 2014, 11:06 AM

http://www.premiumbeat.com/blog/creative-inspirati...

Classic motion graphic design is displayed in The History of the Title Sequence. In a world of After Effects and Cinema 4D it’s easy to forget how much effort and creativity it took to create motion graphics in a non-digital environment. In his graduate project, motion graphics artist Jurjen Versteeg takes us on a fictitious journey through [...]

LT Maya: Modeling, Rigging, and Animation

January 21, 2014, 05:59 AM

http://www.3dvf.com/actualite-8571-maya-lt-modelis...

Matthew Doyle, Technical Specialist at Autodesk Games presents video and a little less than an hour Maya LT. The video focuses on the modeling, rigging and animation. remember that this "light" version of Maya is intended for independent game developers. Some features of Maya are absent, in exchange for a lowered price.

Tutorial: Making an eye in 3D

January 21, 2014, 05:59 AM

http://www.corematte.com/blog/tutorial-making-an-e...

This is a different modelling tutorial than what you see on a regular basis, it is focused on my observations of the eye and in a topology that lets you make an eye that needs modest geometry yet still allows to be effectively rigged, giving you an eye to which you can give a lot of expression thus it can make your model less of a geometry construction and more art.

Animator Michael Sporn, an Oscar Nominee, Dies

January 20, 2014, 05:28 PM

http://variety.com/2014/film/people-news/animator-...

Michael Sporn, an Academy Award nominee for best animated short film and the director of more than 30 television specials for outlets such as HBO, PBS, Showtime and CBS, died of pancreatic cancer in New York City on January 19. He was 67.

Setting Up A 3D Animation Studio

January 20, 2014, 01:29 PM

http://www.techsling.com/2014/01/setting-up-a-3d-a...

Setting up a studio for 3D animation is a way to go if you possess outstanding creativity and talent in 3D media solutions development, appealing visual animations, and most importantly all kinds of computer graphics. In your animation studio, you can generate revenues through certain ways such as mobile and PC applications and gaming, Architectural projects, web designs, online advertisement, TV commercials etc. If you have found yourself a road to success then there are chances for you to get ...

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