To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Replicating and Animating 3D Models in Motion

October 16, 2020, 12:50 PM

https://www.provideocoalition.com/replicating-and-...

We have a fun episode of MacBreak Studio for you this week, in which I show you how to create a 3D asteroid field and fly a camera through it. I’m taking advantage of Motion’s brand new ability to import 3D models that are in the USDZ format – a format most commonly associated with [...]Read More...

ftrack Launches Unreal Engine and Unity plugins fo

October 15, 2020, 12:32 PM

https://lesterbanks.com/2020/10/ftrack-launches-un...

Now you can get an official ftrack studio panel right in Unity and Unreal Engine. Now there is an official release for access to ftrack right in Unity and Unreal’s real-time engines. ftrack is the project management

How to Recolor Echo and Repeaters With Colorama in

October 14, 2020, 12:31 PM

https://lesterbanks.com/2020/10/how-to-recolor-ech...

Nick Greenawalt demystifies Colorama and shows how to color Echo and Repeaters. To no fault of the user, it’s often difficult to understand how Colorama in After Effects works. While most apps standardized on color

How to Create a Rain Puddle and Ripple Shader With

October 14, 2020, 12:31 PM

https://lesterbanks.com/2020/10/how-to-create-a-ra...

Yohan Dsouza shows how to create ripples and puddles in an Arnold Shader using Maya. A new tutorial from DSZ arts (Yohan Dsouza) walks through building a rain-effect shader in Maya, using Arnold. The tutorial

How to Use the Tooled Steel OSL Shader With Arnold

October 14, 2020, 12:31 PM

https://lesterbanks.com/2020/10/how-to-use-the-too...

Lee Griggs shows how to set up a neat tooled steel OSL shader with Arnold. OSL shaders are ubiquitous, meaning that you can use any OSL shader in any application that supports open shader language.

Top 3 Reasons to Use Animation

October 14, 2020, 12:31 PM

https://www.productionhub.com/blog/post/top-3-reas...

The power of animation comes from its limitless ability to make complex ideas come to life which anyone can understand. Many assume that animation is too expensive to produce. A high-end commercial in the style of a Pixar movie can cost millions, but for companies with limited budgets there are many creative solutions that allow us to produce affordable animation with the help of technology and experience. From digital puppet shows to white board animations, and automated lip syncing, budget...

How to Build and Render Volumes With C4D and Redsh

October 13, 2020, 05:16 PM

https://lesterbanks.com/2020/10/how-to-build-and-r...

Zak Kelley shows how you can use Redshift to render C4D volume builder creations. A new tutorial from Zak Kelley runs through some of the basic concepts to set up fog volumes in Cinema 4D and render

How To Do a Screen Replacement in Blender

October 13, 2020, 12:30 PM

https://lesterbanks.com/2020/10/how-to-do-a-screen...

Jacob Swing shows how you can create screen replacements right in Blender. Over the last little while, Jacob Swing has covered foundational visual effects workflows using Blender. The latest tutorial is a lateral move from tracking

Using Blender’s Sculpting Tools to Sculpt a Grem

October 13, 2020, 12:30 PM

https://lesterbanks.com/2020/10/using-blenders-scu...

Jamie Dunbar works with Blender’s sculpting tools to create a highly detailed gremlin model. There is an incredible amount of tools in Blender. Most are changing and getting better, almost weekly. Showing just how far Blender’s

Nuke and Unreal Engine win 2020 tech Emmy Awards

October 13, 2020, 12:30 PM

http://www.cgchannel.com/2020/10/nuke-and-unreal-e...

Four of the original and current developers of Nuke, Foundry’s VFX-industry-standard compositing application, are among the winners of this year’s Engineering Emmy Awards.

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