To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Aaron Brown: 5D Audio In VR

October 4, 2017, 11:53 AM

http://designingsound.org/2017/10/aaron-brown-5d-a...

Aaron Brown (Lucky’s Tale, Robo Recall, Call Of Duty, Forza Horizon2), recently published a recording of his presentation about 5D Audio In VR he gave at 2017 Austin Game Conference. He demonstrates his work from Robo Recall (Physics sound), The Mummy: Prodigium Strike (Sound design, implementation, mixing, audio lead), Salt Star VR (Sound design, mixing), and […]

RTW Brings Monitoring and Metering Products to AES

October 4, 2017, 07:55 AM

https://www.aotg.com/rtw-brings-monitoring-and-metering-products-to-aes/

RTW, a leading vendor of visual audio meters and monitoring devices for professional broadcast, production, post production and quality control, is once again exhibiting at the Avid Partner Pavilion (Booth 504G) at AES NY 2017.

#aes#rtw
MPSE veteran Paul Rodriguez dies at 65

October 2, 2017, 11:51 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Motion picture and television sound executive Paul Rodriguez passed away on September 26th in Los Angeles of cardiac arrest after a brief hospitalization. He was 65.

Sunday Sound Thought #89 – Upside Down

October 1, 2017, 01:15 PM

http://designingsound.org/2017/10/sunday-sound-tho...

As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. […]

Monthly Theme: DIY

October 1, 2017, 07:19 AM

http://designingsound.org/2017/10/monthly-theme-di...

If you want something done right, you should probably hire a professional at or above market rate. But if you want to learn, try doing it yourself! Consider it a companion month to our time spent on Tutorials: this month’s theme is DIY. It’s about taking lessons from a Tutorial (or brazenly ignoring them) and diving headlong into […]

Pro Sound Awards: All the winners

September 29, 2017, 09:28 AM

http://www.audiomediainternational.com/business/pr...

The 2017 Pro Sound Awards in association with Miloco took place at The Steel Yard in central London on Thursday, 28 September.

The Fun of Foley

September 29, 2017, 06:59 AM

http://designingsound.org/2017/09/the-fun-of-foley...

This is a guest contribution by Jim Griffin, Senior Sound Designer at award-winning Soho-based audio post production facility Jungle Studios. Foley is probably the most fun and creative element of sound design – here, Jim looks at some of the lengths he has gone to creating great sound and offers his tips on Foley.  Just a few […]

Recording Foley Sound Effects For “The Night Man

September 29, 2017, 06:59 AM

http://designingsound.org/2017/09/recording-foley-...

Audient recently published an exclusive behind the scenes video of the foley recording process for the TV show “The Night Manager”.  

A Case Study in Quad-Binaural Mixing for Linear VR

September 27, 2017, 08:22 AM

http://designingsound.org/2017/09/a-case-study-in-...

In the fall of 2016, I was asked to sound design and mix a VR/360 short called UTURN. While there’s a lot of discussion surrounding immersive/3D sound for games, I don’t see a lot of conversation on the linear side. I’ve been meaning to get something written up regarding the approach we took, and my […]

Gamasutra: Zack Quarles On Greater Accesssiblity T

September 26, 2017, 04:51 AM

http://designingsound.org/2017/09/gamasutra-zack-q...

Zack Quarles, Audio Director & Supervising Sound Designer at Microsoft, has written a comprehensive article on the methods & techniques used in the fighting game Killer Instinct, to achieve better accessibility for players without sight through audio. You can read the full story here.

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