To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

IBC 2017: iZotope's Jürgen Wirtz

September 25, 2017, 11:44 AM

https://www.aotg.com/ibc-2017-izotopes-jurgen-wirtz/

RX6 Advanced has new features based on machine learning. It's able to recognize specific patterns like dialogue or noise patterns.

Hilarity in Unexpected Places

September 25, 2017, 11:44 AM

http://designingsound.org/2017/09/hilarity-in-unex...

Let the Libraries Laugh! Curating and organizing libraries is a part of this discipline that I love. Previewing, testing, merging into databases, updating master caches, and of course, designing. Libraries are just…fun. For this month’s theme I wanted to embrace that wilier side of this more clerical end of our work. I always like to […]

Sunday Sound Thought #88 – The Bigger Picture

September 24, 2017, 05:53 PM

http://designingsound.org/2017/09/sunday-sound-tho...

As has come before; many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…Please bare with us as we traverse the abstract canals of audio musings. […]

BoomBoxPost – Unfiltered Audio SpecOps Review

September 24, 2017, 05:13 AM

http://designingsound.org/2017/09/boomboxpost-unfi...

BoomBoxPost recently published a comprehensive review of Unfiltered Audio’s new Spectral Processor Plugin SpecOps. You can read the full article here.    

News: Watson Wu on Recording for ‘Project Cars 2

September 22, 2017, 04:20 PM

http://designingsound.org/2017/09/news-watson-wu-o...

Watson Wu, the master of recording fast, powerful cars (as heard in Baby Driver, Need for Speed, Fifth Gear, Transformers: War for Cybertron, etc., etc.) wrote about his experience recording rallycross cars for the newly released game, Project CARS 2. He shares a few moments from the passenger seat, lessons learned about gear, and lots […]

IBC 2017: Timecode Systems' Paul Scurrell

September 22, 2017, 09:09 AM

https://www.aotg.com/ibc-2017-timecode-systems-paul-scurrell/

Timecode Systems is now shipping the UltraSync One, an agnostic product designed for multicamera sync. The SyncBac Pro currently works with Hero 4 Silver and Black but a new version will come out soon to work with future generation of GoPro products.

IBC 2017: Nugen Audio's Paul Tapper

September 22, 2017, 09:09 AM

https://www.aotg.com/ibc-2017-nugen-audios-paul-tapper/

New features from Nugen at IBC include the Halo Upmix plugin for use within DAWs such as Pro Tools. A new features within the product is ambisonic output for those looking to do VR mixes. Halo Downmix was introduced for those having surround content and but needing a stereo mix.

Finding Fun Outside of Work

September 22, 2017, 05:16 AM

http://designingsound.org/2017/09/finding-fun-outs...

Ta It seems like a perfect counterpoint to last month’s topic of burnout that we switch to the opposite: fun. How many times have you taken a step back to think about how much you love your job? How often do find yourself grinning uncontrollably at the absurdity of your daily work life? Hopefully it’s […]

News: SpecOps Review by Boom Box Post

September 21, 2017, 09:07 AM

http://designingsound.org/2017/09/news-specops-rev...

Are you looking for a new way to bring out certain sounds in your mix? Or, do you simply wonder how spectral analysis works? If you answered yes, here’s a piece that might interest you: an informative review by Boom Box Post’s Kate Finan about the SpecOps plugin by Plugin Alliance. As always, Kate’s post […]

Game of Thrones ‘Beyond the Wall’: the mix and

September 20, 2017, 05:19 PM

http://postperspective.com/game-thrones-beyond-wal...

By Jennifer Walden Fire-breathing dragons and hordes of battle-ready White Walkers are big attention grabbers on HBO’s Game of Thrones, but they’re not the sole draw for audiences. The stunning visual effects and sound design are just the gravy on the meat-and-potatoes of a story that has audiences asking for more. Continue reading → September 20, 2017 The post Game of Thrones ‘Beyond the Wall’: the mix and edit appeared first on Randi Altman's postPerspective.

1 90 91 92 93 94 398

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.