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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Foundry ships Modo 13.0

March 27, 2019, 06:02 AM

http://www.cgchannel.com/2019/03/foundry-ships-mod...

Foundry has released Modo 13.0, the first of three linked updates to its modelling and animation software that will form this year’s Modo 13 Series.

Andersson Technologies releases SynthEyes 1903

March 26, 2019, 06:00 AM

http://www.cgchannel.com/2019/03/andersson-technol...

Andersson Technologies has released SynthEyes 1903, the latest version of its 3D tracking software, adding ViewShift, a new integrated camera projection and rendering system.

Autodesk introduces Arnold 5.3 with GPU rendering

March 22, 2019, 10:38 AM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN FRANCISCO — Autodesk recently unveiled Arnold 5.3 (www.arnoldrenderer.com) with Arnold GPU in public beta. The release provides artists with a first taste of GPU rendering for a set number of features, and the flexibility to choose between rendering on the CPU or GPU without changing renderers. Arnold 5.3 also adds new functionality to help maximize performance and give artists more control over their rendering processes, including updates to adaptive sampling, a new version of the Ran...

Sneak peek: Corona Renderer 4 for 3ds Max

March 22, 2019, 06:35 AM

http://www.cgchannel.com/2019/03/sneak-peek-corona...

Render Legion has posted a preview video showing the new caustics system and improved denoising in Corona Renderer 4 for 3ds Max, the next major update to the renderer, along with object picking in the VFB.

How to Implement MASH in a Character Rig

March 14, 2019, 09:23 AM

https://lesterbanks.com/2019/03/how-to-implement-m...

Michael Howard adds secondary motion to a character rig by using MASH in Maya. Plenty of rigging artist and technical directors have put effort into creating and automating secondary motion in character rigs. We’ve seen

Shotgun Announces Jira and After Effects Integrati

March 12, 2019, 01:59 PM

https://www.awn.com/news/shotgun-announces-jira-an...

LOS ANGELES -- Shotgun will be at GDC to announce two new integrations for the game development community: Jira Bridge and Adobe After Effects.

Shotgun gets new integrations for After Effects, J

March 12, 2019, 01:59 PM

http://www.cgchannel.com/2019/03/shotgun-to-get-ne...

Shotgun Software has announced new integration plugins linking its Shotgun production tracking system to After Effects, Unity and software development tool Jira.

Soft8Soft releases Verge3D 2.11 for 3ds Max and Bl

March 11, 2019, 09:49 AM

http://www.cgchannel.com/2019/03/soft8soft-release...

Soft8Soft has released Verge3D 2.11, the latest version of its framework for converting 3ds Max or Blender scenes into WebGL-based 3D web applications.

DreamWorks Animation announces new executive roles

March 8, 2019, 07:21 AM

http://www.postmagazine.com/Press-Center/Daily-New...

GLENDALE, CA — DreamWorks Animation (dreamworksanimation.com) has announced two new leadership roles in addition to a realigned executive structure under recently appointed president Margie Cohn. Kristin Lowe has been named chief creative officer, features, and Peter Gal has been appointed chief creative officer, television — newly-created roles. The appointments will strategically place all aspects of creative under one leader in each division to streamline management of upcoming slates. 

Netflix hires Disney’s Leon Silverman to enhance

March 8, 2019, 07:20 AM

https://postperspective.com/netflix-hires-disneys-...

By Adrian Pennington Veteran postproduction executive Leon Silverman was pondering the future when Netflix came calling. The former president of Laser Pacific has spent the last decade building up Disney’s in-house digital post production wing as general manager but will be taking on what is arguably one of the biggest jobs in the industry — director, Continue reading → March 7, 2019 The post Netflix hires Disney’s Leon Silverman to enhance global post operation appeared first on ...

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