It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 3, 2017, 10:15 AM
http://lesterbanks.com/2017/03/chop-model-maya-new...
Maya’s Slice tool has gone through some iterations over the last little while. Still, if you need to cut a model into an arbitrary number of sections, the tool falls short. What if you wanted The Post Chop Up Any Model in Maya With This New Slice Model Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
March 3, 2017, 10:14 AM
http://lesterbanks.com/2017/03/3-ways-clone-indice...
Working with the Cloner in Cinema 4D? There are times when it is helpful to know the clone indices that are associated with the clones in your scene. Perhaps you want to affect certain clones The Post 3 Ways to Make Clone Indices Visible in Mograph originally appeared and published on %%BLOGLINK%,by lesterbanks
March 2, 2017, 01:51 PM
http://lesterbanks.com/2017/03/use-c4ds-shadow-cat...
Compositing stuff? Picking which elements to render out really depends on the project and how flexible you want your comp to be. One thing for sure, rendering the cast shadows separately can be a huge The Post How To Use C4D’s Shadow Catcher Material originally appeared and published on %%BLOGLINK%,by lesterbanks
March 1, 2017, 05:45 PM
http://lesterbanks.com/2017/03/world-node-cluster-...
Autodesk has released Maya 2017 Update 3, and with it came some new stuff for Maya’s motion graphics tools, MASH. The World Node lets you arrange objects in a much more natural looking way, using The Post Working With Maya’s New World Node Cluster Modes originally appeared and published on %%BLOGLINK%,by lesterbanks
March 1, 2017, 10:00 AM
http://lesterbanks.com/2017/03/redshift-leaf-shade...
Typically, a renderer would have a utility shader for creating double-sided textures. They are useful when you need to create an object that is super-thin, yet has differing textures on each side. A dollar bill The Post Make a Redshift Leaf Shader With Sprite and Ray Switch Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks
February 28, 2017, 12:17 PM
http://lesterbanks.com/2017/02/blend-materials-dis...
Redshift comes with a node to blend materials or shader networks together. The Material Blender node can be used when a material uber shader isn’t enough. With it, you can blend several materials by overlaying them The Post Blend Materials Based on Displacement With Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks
February 22, 2017, 03:54 PM
http://lesterbanks.com/2017/02/simplify-render-cin...
Rendering is technical. Even at its most basic, there are a lot of things that you need to know. This is because rendering encompasses lighting, cameras, lights, and rendering engines. Each rendering engine has its The Post Simplify How You Render in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
February 21, 2017, 01:36 PM
http://lesterbanks.com/2017/02/create-dynamic-chai...
Ever use nCloth to simulate rigid objects like a dynamic chain? Dynamic systems can be interchangeable. You don’t necessarily need to use a rigid system for something that appears rigid. An example of a dynamics The Post How to Create a Dynamic Chain With nCloth originally appeared and published on %%BLOGLINK%,by lesterbanks
February 21, 2017, 10:15 AM
http://lesterbanks.com/2017/02/volume-effects-reds...
Alvaro Castaneda from Mix Studios adds to his tips and tricks series. The latest shows how you can render volumes and volumetric effects using Redshift Houdini. …Redshift is incredibly fast rendering volumes just needs a The Post How to Render Volumes and Volumetric Effects With RedShift Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
February 21, 2017, 10:15 AM
http://lesterbanks.com/2017/02/3d-puzzle-games-pur...
Ilir Beqiri is fascinated by Xpresso in Cinema 4D. It is where he likes to spend most of his time. If Ilir were to impart some advice to motion designers, it’s that Mograph in C4D The Post Setting Up 3D Puzzle Games Using Pure Xpresso originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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