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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Procedural Crystal City in C4D

September 23, 2016, 12:03 PM

http://lesterbanks.com/2016/09/creating-procedural...

Motion Designer Daniel Danielsson posts a four part look into creating a procedural crystal city in Cinema 4D, that covers modeling all the way up to animation and rendering. The crystal city makes use of simple shapes in C4D along with cloners, MoExtrude, deformers and effectors. Parts two and three have a look at creating the The Post Creating a Procedural Crystal City in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Setting Up a Predator-Prey System With MASH

September 23, 2016, 09:21 AM

http://lesterbanks.com/2016/09/setting-predator-pr...

Ian Waters runs through hooking up two MASH Flight node networks to let predators know where the prey are and visa versa. The Post Setting Up a Predator-Prey System With MASH originally appeared and published on %%BLOGLINK%,by lesterbanks

Working with Vector Graphics in FCPX

September 20, 2016, 07:08 PM

https://www.aotg.com/working-with-vector-graphics-in-fcpx/

In this episode of MacBreak Studio, Mark Spencer shares some tips on how to work with Vector graphics in Final Cut Pro X.

Refine The Speed of Camera Moves in C4D With a Tim

September 20, 2016, 12:26 PM

http://lesterbanks.com/2016/09/refine-speed-camera...

Camera moves take time to sort out. If you want those silky-smooth camera moves, you’re going to have to spend some time in a graph editor. However that doesn’t necessarily mean that  you need to be endlessly manning multiple curves to get what you need. How else can it be done? Well, according to Freelance The Post Refine The Speed of Camera Moves in C4D With a Time Track originally appeared and published on %%BLOGLINK%,by lesterbanks

Video Tutorial: Working With Photoshop Files in Pr

September 20, 2016, 09:29 AM

http://www.premiumbeat.com/blog/video-tutorial-wor...

As with all Adobe products, Premiere and Photoshop work well together. Learn how to easily work with layered Photoshop files in Premiere Pro to create a simple animation.

Generate a Series of Pyro Simulations in Houdini W

September 20, 2016, 09:29 AM

http://lesterbanks.com/2016/09/generate-pyro-simul...

CG Artist Oliver Hilbert shares a look into using Houdini’s Wedge ROP to wedge pyro simulations and writing those sims out as OpenDVB’s. The DVB’s are then brought into Clarisse and rendered there. looking at using the wedge ROP in Houdini to generate a series of Pyro simulations The Wedge render node in Houdini allow The Post Generate a Series of Pyro Simulations in Houdini With Wedge originally appeared and published on %%BLOGLINK%,by lesterbanks

Flow Will Change How You Work With Ae’s Graph Ed

September 19, 2016, 09:32 AM

http://lesterbanks.com/2016/09/flow-will-change-wo...

Let’s face it. The graph editor in After Effects is an aging and confusing mess. This is true for both new and experienced users. If only there was a better way to do the things that are done most often in the graph editor. Gone are the days of slow, heavy expressions, or fighting with The Post Flow Will Change How You Work With Ae’s Graph Editor originally appeared and published on %%BLOGLINK%,by lesterbanks

Add an Animated Background to a Title (Motion 5)

September 19, 2016, 09:30 AM

https://www.aotg.com/add-an-animated-background-to-a-title-motion-5/

The best way to learn something is to get started. And, if Motion is something you want to learn, our "Create Animated Lower-Third Titles in Apple Motion 5" webinar is a great way to start.

Maya Overrides: An Easy Way to “Take It Down”

September 16, 2016, 05:19 PM

http://lesterbanks.com/2016/09/maya-overrides-easy...

If you have ever had a director leaning in over your shoulder, barking out commands on how to change an animation, you know that doesn’t always go quickly. If you are using keyframe animation, you can make use of Maya Overrides in the Animation Layers to easily “pump it up” or “take it down” a The Post Maya Overrides: An Easy Way to “Take It Down” a Bit originally appeared and published on %%BLOGLINK%,by lesterbanks

A Quick Way to Extrude Mesh From Any Object in ZBr

September 16, 2016, 09:41 AM

http://lesterbanks.com/2016/09/quick-way-extrude-m...

In Zbrush, you can create some great abstractive shapes from a 3D model. Thing is, how do you do that quickly and easily? Miquel Rodriguez Estany, is London-based 3D designer, who recently posted a great quite tip, showing a super easy way to extrude mesh from any 3D object in Zbrush. an easy way to extrude The Post A Quick Way to Extrude Mesh From Any Object in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks

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