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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Easy Texture Edge

January 2, 2014, 03:02 PM

http://lesterbanks.com/2014/01/maya-easy-texture-e...

3D and technical artist Shane Marks shows how to create some easy texture edge distressing on you models (in any 3D application really) using Photoshop, and XNormal, demonstrating how to prepare and bake the model maps and creating masks from those in PS – simple but effective.

Creating a Serviceable Thickness Shader

January 2, 2014, 11:00 AM

http://lesterbanks.com/2014/01/maya-creating-a-ser...

In certain cases when using translucent materials or when using subsurface scattering, a valuable compositing pass or utility shader to have is one that can determine (or pseudo-determine) an approximate thickness of the interior of an object. A “thickness” render pass could describe the relative thickness as represented by greyscale values.

Turning Type into Falling Sand

December 31, 2013, 05:14 PM

http://lesterbanks.com/2013/12/cinema-4d-turning-t...

Using the X-Particles 2.5 release, Ben Watts takes a look at turning objects into sand, walking through creating the entire project.

Variable Kinematics

December 31, 2013, 01:47 PM

http://lesterbanks.com/2013/12/maya-variable-kinem...

If you yet to see Jeff Brodsky’s take on creating a “Variable” kinematic rig he used on the elephant trunks while working on the project “The Legend Of Tembo”, you should really do so.

Series: Mortal Kombat Legacy II - Titles

December 31, 2013, 11:48 AM

http://ae.tutsplus.com/tutorials/motion-graphics/a...

In this tutorial, we're going to be looking at the title animation style of the movie "Mortal Kombat Legacy II". We will make this awesome title style using

Problems with Adobe Premiere CC 7.2.1 Update on Ma

December 28, 2013, 06:40 PM

http://www.toolfarm.com/blog/entry/tutorial_proble...

I’ve personally run into a problem updating to the current Premiere Pro v7.2.1 on Mac because of an error. Here’s how to get around it.

AE - Creating Geometric Transitions

December 28, 2013, 08:25 AM

http://lesterbanks.com/2013/12/after-effects-creat...

Using a simple track or luma matte in After Effects, Mikey Borup shows how to create custom geometric transitions using Shape Layers in After Effects which will provide a sort of procedural approach to creating transitions.

Avid Media Composer Create 3D Logo

December 28, 2013, 08:25 AM

http://www.geniusdv.com/news_and_tutorials/2013/12...

Learn how to convert a logo into a 3D extruded object by using a combination of Avid FX and Avid Media Composer.

AE - Meteor Fireball

December 27, 2013, 12:21 PM

http://lesterbanks.com/2013/12/after-effects-creat...

Creating a dramatic meteoric show and impact scene, Adrian C. Koutz shows how to use TrapCode Particular in After Effects to build fireballs and smoke trails, sharing tips for compositing to achieve as realistic a scene as possible.

Creating Transmission Maps with V-Ray

December 27, 2013, 12:20 PM

http://lesterbanks.com/2013/12/maya-creating-trans...

You may remember Riccardo Minervino form a while ago, creating the hyper-real images of Breaking Bad’s Walter White that went viral this past summer. Riccardo dropped me a note to tell me he had created a quick tutorial showing how to get transmission maps out of Autodesk Maya using V-Ray.

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