To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With Top Stitching in Marvelous Designer

April 19, 2019, 12:37 PM

https://lesterbanks.com/2019/04/working-with-top-s...

Travis Davids shows how to work with a new feature in marvelous designer for creating top stitching. The latest version of Marvelous Designer allows users to create new details, called top stitching. It’s a great

How to Create and Share Node Assets in Cinema 4D

April 19, 2019, 12:37 PM

https://lesterbanks.com/2019/04/how-to-create-and-...

Jonas Pilz shows how you can reuse a group in Cinema 4D by creating a node asset. Have you ever created a node group in Cinema 4D and wished that you can package and reuse

Everything You Wanted to Know About Selection Cons

April 19, 2019, 12:37 PM

https://lesterbanks.com/2019/04/everything-you-wan...

Jan Jinda covers using selection constraints in Maya, which can be tricky to understand. On the heels of his last tutorial covering selection tips and tricks in Maya, Jan Jinda covers a much broader subject:

Editing the Oscar Winning Short 'Skin' in Final

April 19, 2019, 05:47 AM

http://www.fcp.co/final-cut-pro/articles/2172-edit...

Two Oscars in two years in the best live action short film category for Final Cut Pro X. This year's winners took to the Faster Together stage to talk about how the film was made, including a live demo from the editor of the Skin timeline in FCPX.

NAB 2019: AJA Ki Pro GO Multi-Channel H.264 Record

April 19, 2019, 05:47 AM

https://www.provideocoalition.com/nab-2019-aja-ki-...

At NAB 2019 we stopped by the AJA Booth to talk about their newly announced Ki Pro GO. The Ki Pro GO is a portable multi-channel H.264 recorder and player offering up to 4-channels of simultaneous HD and SD recording to off the shelf USB drives with redundant recording capabilities. The AJA Ki Pro GO... The post NAB 2019: AJA Ki Pro GO Multi-Channel H.264 Recorder/Player appeared first on ProVideo Coalition.

Resolve 16: Hands on with the new Cut Page

April 19, 2019, 05:46 AM

https://www.redsharknews.com/post/item/6303-davinc...

A year or so back I took the plunge and invested in DaVinci Resolve Studio 15. Previously I had used FCP X with a smidgen of Adobe Premiere thrown in for compatibility with one of my clients. But I had usually used Resolve for correction and grading - well as far as what this non full time 'colourist' can class as grading at any rate. So it made sense with Resolve's ever increasing NLE abilities to gradually move over. Particularly as I was using it increasingly more.

Resolve 16 and Machine Learning Thoughts

April 19, 2019, 05:46 AM

http://www.philiphodgetts.com/2019/04/resolve-16-a...

While I’m still to see a demo, there are few announced features that I definitely think are in the right direction, particularly those driven by Resolve’s “Neural Engine.” It seems, like Adobe Sensei and Apple’s CoreML, to be a playback engine that implements the Machine Learning models in practical tools. Improved retiming, facial recognition, color […]

How to Create Rendertime Bevels Using Arnold Round

April 19, 2019, 05:46 AM

https://lesterbanks.com/2019/04/how-to-create-rend...

Digital Creator School has a look at creating bevels and rounded edges at render time using the Arnold Round Corners node. No doubt bevels and rounded edges ground a hard surface model in realism. A

Sony Pictures adds Dolby Atmos to three mix stages

April 18, 2019, 09:31 AM

http://www.postmagazine.com/Press-Center/Daily-New...

CULVER CITY, CA — As part of the ongoing expansion of its sound resources, Sony Pictures Post Production Services (www.sonypictures.com) has upgraded three mix stages on the Sony Pictures lot to support sound mixing for film and television in the immersive Dolby Atmos format. Among them is the 344-seat Cary Grant Theatre (pictured), the studio’s largest. 

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