To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Autodesk Testing New Features for Shotgun

November 19, 2020, 01:42 PM

https://postperspective.com/autodesk-testing-new-f...

Autodesk is working on updates to its Shotgun creative-project management software that are meant to drive creativity and production efficiency. Shotgun will get machine learning-driven generative scheduling that will enable more accurate bidding, scheduling and resource-planning decisions. Open standards-based, story-in-context integrated editorial/VFX workflows will make it so that updated effects shots can be reviewed in the context of a scene’s latest edit. Continue reading → Novemb...

VFX Storage: Pixomondo and Framestore

November 18, 2020, 01:34 PM

https://postperspective.com/vfx-storage-pixomondo-...

By Karen Moltenbrey For studios delivering visual effects, storage is an important and necessary step in the overall process. Artists need unfettered access to files, and any kink in the chain can lead to unnecessary headaches in terms of delays, or worse. Now, remote workflow due to COVID-19 restrictions has added yet one more concern for those maintaining their studio’s storage systems as they ensure problem-free access to files. Continue reading → November 17, 2020 The post VFX St...

Trapcode Suite 16 and Magic Bullet Suite 14 Arrive

November 17, 2020, 06:46 PM

https://www.aotg.com/trapcode-suite-16-and-magic-bullet-suite-14-arrive/

Maxon Drops Two Massive Suite Updates at Once: Trapcode Suite 16 Delivers All-New Physics for 3D Motion Graphics and VFX; Magic Bullet Suite 14 Brings New Color Workflows and More for Color Correction, Finishing and Film Looks.

#vfx#red giant#motion graphics#motion design#trapcode suite#maxon#product update
Gods of Mars: a sci-fi epic made with Unreal and V

November 17, 2020, 05:53 PM

https://www.provideocoalition.com/gods-of-mars-a-s...

Director Peter Hyoguchi played Unreal years ago, but he never imagined a game engine could be used to make movies. Now he is working on Gods of Mars, a feature-length sci-fi epic made with Unreal Engine.

FARGO - Season 4: Tornado by Zoic Studios

November 17, 2020, 05:53 PM

https://www.artofvfx.com/fargo-season-4-tornado-by...

Come have a look at the creation of the massive tornado created by the teams of Zoic Studios for the fourth season of FARGO...

Episode 273 — When Clients Refuse to Pay

November 17, 2020, 02:15 PM

https://www.allanmckay.com/273/

Welcome to Episode 273! I want to talk about what to do if you aren’t getting paid by your client. I want to share as many insights as I can. I’m excited for this one! This is a question I get so often, but I don’t often response because the follow-up questions from me would be...

WorldWide FX VFX Reel 2020

November 17, 2020, 02:13 PM

https://3dtotal.com/news/general/worldwide-fx-vfx-...

WorldWide FX have posted their latest VFX reel.

Maxon releases Redshift for Blender and Metal in b

November 17, 2020, 02:13 PM

http://www.cgchannel.com/2020/11/maxon-ships-redsh...

Maxon has released the first public beta builds of both the new Blender integration plugin for Redshift, its GPU production renderer, and for the new Metal-native version of Redshift for current Macs.

Cinema 4D and Cinebench ready for M1-powered Macs

November 14, 2020, 02:25 PM

https://www.provideocoalition.com/cinema-4d-and-ci...

Cinema 4D is the first professional 3D animation tool available for the new Macs. Maxon announced that its software will be available for the new M1-powered Macs when they ship. Maxon has a two-decade long history of being the first professional 3D package to support Apple innovations, including being the first to offer multiprocessing on [...]Read More...

BAB Completed Using DaVinci Resolve Studio

November 12, 2020, 06:49 PM

https://www.aotg.com/bab-completed-using-davinci-resolve-studio/

Blackmagic Design today announced that the new thriller “BAB” was shot exclusively using the URSA Mini Pro digital cinema camera. The film, which premiered at the recent 2020 focused Nightmare Film Festival and won Best Overall Feature and Best Cinematography at the festival, completed color correction and VFX work using DaVinci Resolve Studio as well.

#blackmagic design#davinci resolve studio#ursa mini pro#blackmagic raw

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