To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How game engines and VR are changing filmmaking

October 26, 2020, 01:25 PM

https://www.provideocoalition.com/how-game-engines...

Jaron Lanier, who coined the term Virtual Reality in 1987, hoped to see the technology used for more than entertainment. His dream is becoming real, thanks to new VR headsets and new ways to use them.

Watch 9 'Mandalorian' VFX breakdowns all in one pl

October 26, 2020, 01:25 PM

https://beforesandafters.com/2020/10/26/watch-9-ma...

We’re only a couple of days away from season 2 of The Mandalorian. So, to get ready for the new season, I thought I would collect some of the incredible virtual production and VFX breakdowns from various studios that were released for season 1.

Maxon: here is the October 3D Motion & Design Show

October 25, 2020, 03:37 PM

https://www.provideocoalition.com/maxon-here-is-th...

Mixing  Cinema 4D with Unreal Engine to create animations, using Cinema 4D in virtual production are some of the talks included in the next series of Maxon’s 3D Motion & Design Show frees series. The final days of October see the return of a free series of artist-focused streaming shows for 3D and motion graphics [...]Read More...

Body of Work: Rodeo FX on how it crafts crowds

October 23, 2020, 12:43 PM

https://beforesandafters.com/2020/10/23/body-of-wo...

So far in befores & afters’ Body of Work series, we’ve looked at creatures, robots, fluid sims and face replacements. Now we’re diving into crowds with Rodeo FX, and their particular challenges faced on the projects Now You See Me, Game of Thrones and Fantastic Beasts: The Crimes of Grindelwald.

One of Us VFX Sets the Italian Scene for HBO’s

October 23, 2020, 12:43 PM

https://www.awn.com/news/one-us-vfx-sets-italian-s...

Theo Demiris and his team created a variety of Italian environments, from marshland to an Army base, while in lockdown, for Academy Award-nominated Luca Guadagnino’s series about two American kids living at a U.S. military base in Italy.

Nugen Intros Paragon, a 3D-Compatible Convolution

October 22, 2020, 12:41 PM

https://postperspective.com/nugen-intros-paragon-a...

Nugen Audio has added to its software lineup with Paragon, a 3D-compatible convolution reverb that offers full control of the decay, room size and brightness via re-synthesis modeled on 3D recordings of real spaces. It also provides, what the company calls, “an unprecedented level of tweak-ability,” with zero time-stretching, which means no artifacts. Continue reading → October 21, 2020 The post Nugen Intros Paragon, a 3D-Compatible Convolution Reverb appeared first on postPerspective.

THE UMBRELLA ACADEMY - Season 2: VFX Breakdown

October 21, 2020, 04:03 PM

https://www.artofvfx.com/the-umbrella-academy-seas...

Let’s have a look at the invisible work by Pixomondo on the second season of THE UMBRELLA ACADEMY...

VFX Supervisor Doug Larmour on The Alienist: Angel

October 21, 2020, 12:25 PM

https://postperspective.com/the-compelling-vfx-of-...

By Daniel Restuccio While the visual effects on Season 1 of TNT’s The Alienist were impressive, the team took it to a new level for Season 2, The Alienist: Angel of Darkness. To illustrate Caleb Carr’s macabre and disturbing tale of a serial baby killer, the level of detail and scope of the VFX was ramped up even further this season. Continue reading → October 20, 2020 The post VFX Supervisor Doug Larmour on The Alienist: Angel of Darkness appeared first on postPerspective.

Episode 269 — Andrey Lebrov

October 20, 2020, 12:47 PM

https://www.allanmckay.com/269/

Andrey Lebrov is a CG and VFX Director, as well as a Co-Founder of Out of Nothing, Ltd.

ILM’s Dennis Muren to Receive VIEW 2020 Visionar

October 20, 2020, 12:45 PM

https://www.awn.com/news/ilms-dennis-muren-receive...

VIEW Conference has just announced that its 2020 Visionary Award is being presented to Industrial Light & Magic senior VFX supervisor and creative director, Dennis Muren, who will participate in his own keynote Q&A on the conference’s final day. Part of the core visual effects team that worked on the original Star Wars, Muren was at the forefront of the digital effects revolution with his groundbreaking work on The Abyss, Terminator 2: Judgment Day and Jurassic Park. At ILM, the nine-time Osca...

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