To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Art and Empathy — the Virtual Reality of Social

May 1, 2017, 09:36 AM

http://blogs.adobe.com/creativecloud/art-and-empat...

Virtual reality (VR) technology is most often associated with gaming, but there is a growing movement to leverage the technology for social impact as well. VR is proving to have a unique ability to impact behavioral change — an impact shown through an increasingly substantial body of academic research and real-world case studies — justifying that every organization, from nonprofits to big businesses, consider integrating VR in their content strategies to communicate in innovative ways. ...

Fix it in post!

May 1, 2017, 09:33 AM

https://blogs.creativecow.net/blog/14640/fix-it-in...

We've either heard this phrase on location of a film set, or have said this to the crew to stay on schedule during a video production. Historically, the phrase "fix it in post" indicated that there was a problem that the production crew (on set) is handing off to the post-production team in the editorial suite. And historically, the post-production team didn't always welcome this mindset, and the work days became work nights to fix the problems. Those were the days when the on location productio...

ACTION VFX - From Kickstarter to Pyro Stock Corp

May 1, 2017, 06:17 AM

http://www.allanmckay.com/77/

ActionVFX (www.actionvfx.com) is a website that provides stock footage for visual effects, from smoke plumes to fire, from sparks to explosions. Before the company was launched in 2016, its CEO Rodolphe Pierre-Louis, along with Joe Camarata (Marketing Manager) and Luke Thompson (Operations Manager) conducted an extensive survey among visual effects artists, which determined the type of files the site would contain, and its content.

Transcript: Digital Production Buzz – April 27,

April 30, 2017, 12:45 PM

http://www.digitalproductionbuzz.com/2017/04/trans...

GUESTS Dan May, President, Blackmagic Design, Inc. Alan Hoff, VP Product Management, Avid Technologies David Walton, Assistant VP, Marketing Communications, JVC Kenwood USA Corporation Jeromy Young, Co-Founder and CEO, Atomos Andy Liebman, Founder and CEO, EditShare James DeRuvo, Film and Technology Reporter, DoddleNEWS The post Transcript: Digital Production Buzz – April 27, 2017 appeared first on Digital Production BuZZ.

Sunday Sound Thought #70 – Uncertainty

April 30, 2017, 12:45 PM

http://designingsound.org/2017/04/sunday-sound-tho...

It’s a badge of honor to be able to work with precision and shape sound and music to fit our vision. But unpredictability can keep us as well as our audience on edge in a delightful way. How can we let our sounds get away from us? Keeping it Fresh A Really Cool Thing about making […]

GH5 and Premiere Pro Reuniting in June

April 30, 2017, 06:33 AM

https://www.cinema5d.com/gh5-and-premiere-pro-reun...

The 2017.1 Adobe Premiere Pro CC update left many Panasonic GH5 shooters in the dust of incompatibility. We sat down with Adobe Senior Director of Product Management this week at NAB to discuss the remedy, and when we could expect GH5 and Premiere Pro to play nice together again.

Mesa en el 19° BAFICI: *Cine en series*

April 30, 2017, 05:29 AM

http://saeditores.org/Novedades/Mesa-en-el-19-BAFI...

El 25 de abril, dentro del Área Profesional del 19º BAFICI, tuvo lugar la charla Cine en series: la edición desde Poliladron a Historia de un Clan, organizada en conjunto por SAE y EDA. Moderada por Martina Seminara (EDA), la charla estuvo a cargo de Alejandro Alem (SAE) y Guillermo Gatti (EDA)...

Getting Started With RealTraffic Simulator for Cin

April 30, 2017, 05:29 AM

http://lesterbanks.com/2017/04/realtraffic-simulat...

Why manually populate and animate automobiles, busses and transport vehicles for city street scenes? There is a plugin for Cinema 4D that takes care of all that for you, with a few clicks. RealTraffic Simulator The Post Getting Started With RealTraffic Simulator for Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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