To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With Arnold Shaders and Lego Bricks

February 9, 2020, 03:26 PM

https://lesterbanks.com/2020/02/working-with-arnol...

Arvid Schneider shows how to create Arnold shader setups for Lego Brick models using in Maya. If you are getting into Arnold or need a refresher, this new tutorial from Arvid Schneider can help. Arvid’s

How to Create Outline Type in Ae Procedurally Usin

February 9, 2020, 03:25 PM

https://lesterbanks.com/2020/02/how-to-create-outl...

Ilir Beqiri shares a technique to outline type in After Effects using expressions. If you don’t have an outline in your font family, there are ways to create an outline type still. You can convert

Getting Started With Arnold’s Surface Shader

February 4, 2020, 02:04 PM

https://lesterbanks.com/2020/02/getting-started-wi...

Arvid Schneider covers the basics for working with Arnold’s Surface Shader in Maya. Arnold’s Standard Surface shader is a versatile monolithic-style physical shader that works well for most materials. If you are getting into Arnold,

How to Make a Sci-Fi Component Using MOI3D

February 4, 2020, 02:04 PM

https://lesterbanks.com/2020/02/how-to-make-a-sci-...

Contrafibbularities shares more tips for working with MOI3D to create a Sci-Fi Component. Wolfgang Rode adds to his MOI3D tips and workflow for Cinema 4D users with a new tutorial that shows how to create

Pixar's Onward, Nordic Animation, Futuranima... An

February 4, 2020, 02:03 PM

https://www.skwigly.co.uk/pixars-onward-nordic-ani...

The Anima Festival is set to open its doors on February 21 at Flagey, with the preview screening of Anca Damian’s feature Marona’s Fantastic Tale, in the presence of the director and the Belgian film crew.

Create a Dynamics-Driven Snow Globe in Ae

February 3, 2020, 01:30 PM

https://lesterbanks.com/2020/02/create-a-dynamics-...

Motion Boutique shows how to use Newton, connect layers, and Pastiche and DUIK to create a dynamics-driven snow globe animation. Motion Boutique posts a tutorial showing how to take an illustration of a snow globe

How to Create a More Flexible Auto-Spin Expression

February 3, 2020, 01:30 PM

https://lesterbanks.com/2020/02/how-to-create-a-mo...

Mateusz Matejczyk shows how to create an auto-spin expression in Maya that works better when you change attributes over time. Likely one of the first expressions people learn in Maya is to create an auto-spin. It’s

Master production workflows for Maya’s nCloth to

January 27, 2020, 08:32 PM

http://www.cgchannel.com/2020/01/discover-producti...

The Gnomon Workshop has released nCloth for Production, a complete guide to using Maya’s nCloth toolset to simulate clothing, recorded by Method Studios lead creature FX TD Rohit Jain.

FXhome’s HitFilm Express 14, ‘Pay What You Wan

January 26, 2020, 03:22 PM

https://postperspective.com/fxhomes-hitfilm-expres...

FXhome has a new “Pay What You Want” good-will program inspired by the HitFilm Express community’s requests to be able to help pay for development of the historically free video editing and VFX software. Pay What You Want gives users the option to contribute financially, ensuring that those funds will be allocated for future development and improvements to HitFilm. Continue reading → January 24, 2020 The post FXhome’s HitFilm Express 14, ‘Pay What You Want’ option appeared fi...

Real-life renders of animated bedrooms are strange

January 23, 2020, 02:00 PM

https://www.creativebloq.com/news/real-life-render...

The cool thing about animation is that while the elements of a story may feel familiar – perhaps the characters are human, and live in the sort of houses we recognise – the animated format allows us to suspend our disbelief. Things happen in cartoons that wouldn't happen in real life. And largely, as an audience, we'll happily accept that.

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