It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 29, 2019, 12:12 PM
https://lesterbanks.com/2019/08/how-to-create-a-fa...
Tom Cowles shows how to get an anamorphic lens look in HitFilm with a few tricks. In this new HitFilm tutorial, FX Home’s Tom Cowles shows how to create some image “extras” inspired by anamorphic
August 29, 2019, 09:36 AM
https://lesterbanks.com/2019/08/what-a-maya-and-hd...
Check out this short introduction to a lighting workflow using Maya and HDR Light Studio. The HDR Light Studio team posts a look at working with both HDR light studio and Autodesk Maya, and what
August 28, 2019, 01:23 PM
https://lesterbanks.com/2019/08/how-to-convert-obj...
Hristo Velev shows how you can convert complex objects to VDBs to have a more straightforward fracturing sim. Fracturing geometry and creating a simulation from the pieces is pretty fun. Some objects will work better
August 28, 2019, 01:23 PM
https://lesterbanks.com/2019/08/tips-for-creating-...
The Pixel Lab works with Transfer and Morph to create looping animations. Joren Kandel and Alessandro Boncio present another collaborative tutorial this time showing how to create looping animations in Cinema 4D. Looping animated work
August 27, 2019, 01:22 PM
https://lesterbanks.com/2019/08/methods-for-creati...
Samuel Winter shows a few ways that you can create a spline projection in Cinema 4D. There are just some tasks that are commonplace when producing motion graphics and animation, and with Cinema 4D, one
August 27, 2019, 01:22 PM
https://lesterbanks.com/2019/08/check-out-this-new...
Kasper Larsson launches new animation management, production & producer course. There is little doubt of the breadth of material out there for the mechanics, techniques, tips, and tricks of animation, VFX, and the software that
August 27, 2019, 06:48 AM
https://lesterbanks.com/2019/08/how-to-quickly-cre...
CGMatter shows how to create an infinite image zoom in Blender using basic shading and animation. Creating a system that is a continuous zoom effect can be a little tricky. Even if you forego using
August 26, 2019, 10:10 AM
https://lesterbanks.com/2019/08/how-to-build-a-bul...
Learn how to make a basic bulge deformer compound with Maya’s new Bifrost Graph. You’ve probably looked at a few Maya’s Bifrost vids and displayed both excitement and perplexity at the same time. Bifrost is
August 26, 2019, 10:10 AM
https://lesterbanks.com/2019/08/create-3d-wirefram...
Roland Hartmann Covers some of the new features in Stardust to create 3D wireframes. In motion graphics, the 3D wireframe render seems to get used a lot. With After Effects, you have a couple of
August 24, 2019, 12:28 PM
https://lesterbanks.com/2019/08/optimize-your-math...
NT Productions shows how you can optimize your math when creating scripts. Scripting, no matter how easy, can quickly become more involved. There are a lot of things to keep in the air, depending on
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.