It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 13, 2018, 12:26 PM
http://renderplease.tumblr.com/post/176954560010
August 13, 2018, 12:26 PM
http://www.studiodaily.com/2018/08/unreal-studio-a...
X-Rite’s AxF standard for sharing properties of physical materials got a boost at SIGGRAPH from Epic Games, which has integrated AxF in its Unreal Studio 4.20. Unreal Studio users can use AxF to import materials that were physically scanned using X-Rite Pantone scanners as Unreal Engine materials, meaning they will look the same across platforms using Unreal […] The post Unreal Studio Adds Support for X-Rite’s AxF Materials Exchange Standard appeared first on Studio Daily.
August 13, 2018, 12:26 PM
http://www.studiodaily.com/2018/08/chaos-group-sta...
In the lead-up to SIGGRAPH 2018, Chaos Group last week launched its beta program for V-Ray for Houdini. V-Ray for Houdini includes V-Ray Next rendering technology in two rendering engines, V-Ray and V-Ray GPU. Chaos Group said V-Ray for Houdini Beta 1 includes the following features: GPU & CPU Rendering – High-performance GPU & CPU […] The post Chaos Group Starts Beta-Testing V-Ray for Houdini, Expands Tests of V-Ray Cloud appeared first on Studio Daily.
August 13, 2018, 12:26 PM
http://feeds.redgiantsoftware.com/~r/redroomblog/~...
Hey folks - we have released Magic Bullet Suite 13.0.9 and Universe 2.2.4 - a free update to the tools in the current version of Magic Bullet Suite (v13) and Universe. Here’s what’s new: The post FREE UPDATE- Magic Bullet Suite 13.0.9 and Universe 2.2.4 appeared first on Red Giant.
August 13, 2018, 12:25 PM
http://feeds.redgiantsoftware.com/~r/redroomblog/~...
Hey folks - Here’s a new tutorial from Aharon Rabinowitz on creating laser gun blasts with Trapcode Particular 3, plus a free template project file that makes it super easy to do in just a few moments. The post Pew! Pew! Create Laser Gun Effects with Trapcode Particular appeared first on Red Giant.
August 13, 2018, 12:25 PM
https://www.awn.com/news/chaos-group-releases-v-ra...
LOS ANGELES -- Chaos Group has released the open beta for V-Ray for Houdini, bringing its Academy Award-winning rendering technology to every part of the VFX pipeline. With V-Ray for Houdini, artists can apply high-performance ray tracing to all of their creative projects, connecting standard applications like Autodesk’s 3ds Max and Maya and Foundry’s Katana and Nuke. Now, no matter where production artists are in the pipeline, they’ll be able to create and move assets seamlessly, without ...
August 13, 2018, 12:25 PM
https://www.awn.com/news/chaos-group-opens-v-ray-c...
VANCOUVER -- Today, Chaos Group releases the open beta for V-Ray Cloud, a push-button cloud rendering service for artists and designers running on Google Cloud Platform. V-Ray Cloud can turn a workstation into a supercomputer, unlocking the unlimited power of the cloud to help users hit deadlines and render faster than ever before. V-Ray Cloud will be free to use throughout the beta.
August 13, 2018, 09:13 AM
https://lesterbanks.com/2018/08/particles-deform-s...
Maximilian Schönherr Shows How to Create an Interaction Between Particles and Cloth, Having Particles Deform a Surface. There was a time in Maya’s history where dynamics were smaller entities that could work together but didn’t
August 13, 2018, 09:12 AM
http://www.3dvf.com/actualite-24015-siggraph-2018-...
L'éditeur Chaos Group lance la beta de V-Ray Cloud, son système de rendu conçu sur la plateforme Google Cloud.
August 13, 2018, 09:12 AM
https://www.provideocoalition.com/davinci-resolve-...
The beta period for DaVinci Resolve 15 is finished, and the professional editing, visual effects, motion graphics, color correction and audio post production software program is now shipping.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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