To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

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https://lesterbanks.com/2018/04/get-started-textur...

Flipped Normals Covers Everything You Need to Know to Get Started Texturing With Mari 4. The dynamic duo of Henning Sanden and Morten Jaeger gush a bit about the Foundry MARI and demonstrate everything that

AE Advanced Damage and Decay

April 25, 2018, 09:17 AM

https://www.toolfarm.com/blog/entry/tutorial_after...

Andrew Kramer from Video Copilot is back with Chapter 2 of his Cinematic Title Design series. This time it is Damage and Decay FX. Learn how to create a procedural decay system capable of generating realistic rust, moss, cracks, corrosion and more, right inside After Effects.

Pixel Film Studios Unveils TransPuzzle for FCPX

April 25, 2018, 09:16 AM

https://www.benzinga.com/pressreleases/18/04/p1157...

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Tips & Tricks: Proxy Workflows and Relinking

April 25, 2018, 04:01 AM

https://www.youtube.com/watch?v=PKaK397eVLI

A quick overview of relinking and outputting high resolution content in Media Composer. For more information visit http://www.avid.com/media-composer.

Watch Denver Riddle’s 12 Minute Colour Correctio

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http://www.fcp.co/final-cut-pro/articles/2068-watc...

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April 25, 2018, 04:01 AM

http://postperspective.com/lindsay-seguin-upped-ep...

Visual effects studio FuseFX has promoted Lindsay Seguin to executive producer in the studio’s New York City office. Seguin is now responsible for overseeing all client relationships at the FuseFX New York office, acting as a strategic collaborator for current and future productions spanning television, commercial and film categories. Continue reading → April 24, 2018 The post Lindsay Seguin upped to EP at NYC’s FuseFX appeared first on Randi Altman's postPerspective.

Mark Miller to Head VFX Operations, Including New

April 25, 2018, 04:01 AM

http://www.studiodaily.com/2018/04/mark-miller-hea...

New York-based Alkemy X has hired Mark Miller, co-founder of Eden FX and former GM at Pixomondo Burbank, to run its new L.A. VFX and post-production facility. Based in Los Angeles, Miller will travel to Alkemy X offices in New York and Philadelphia as required, with responsibility over all of the company’s VFX operations. Located in Favilli […] The post Mark Miller to Head VFX Operations, Including New L.A. Facility, for Alkemy X appeared first on Studio Daily.

Maya’s combinationShape Can be Used as MIN MAX N

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https://lesterbanks.com/2018/04/combinationshape-m...

Chris Lesage Shows How You Can use Maya’s combinationShape Node as MIN MAX Nodes. Maya’s Shape Editor introduced back in version 2016.5 offered a brand-new workflow for blend shapes with access to ease targets, and

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