To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With Mocha Pro and Particle Illusion to Ma

August 21, 2019, 02:50 PM

https://lesterbanks.com/2019/08/working-with-mocha...

Mary Poplin shows how to create ghostly effects using Mocha and Particle Illusion in one workflow. I love to watch VFX techniques, no matter the task. Even when talking about a remove, every shot is

Texturing a Vintage Theater Chair With Substance P

August 20, 2019, 12:05 PM

https://lesterbanks.com/2019/08/texturing-a-vintag...

Brent Le Blanc shows how to texture a theater chair using procedural and painted techniques in Painter. Working with Substance Painter, Autodesk Maya, and Arnold, Brent Le Blanc walks through how to texture a vintage

How to Work With Volume Meshing in Stardust

August 20, 2019, 12:05 PM

https://lesterbanks.com/2019/08/how-to-work-with-v...

Friedpixels dives into working with volumes and volume meshing in the latest Stardust release. The latest version of Stardust added some volume workflows centered around Open VDB. Working with the latest Stardust lets users create

Animator, Richard Williams, Dies at 86

August 18, 2019, 12:26 PM

https://www.rotoscopers.com/2019/08/18/animator-ri...

The animator and director, Richard Williams, has sadly passed away at the age of 86. Mr. Williams (1933-2019) was interested in animation since seeing Walt Disney’s Snow White and the Seven Dwarfs as a young boy.

Using Blender in a UV Mapping Workflow

August 17, 2019, 08:41 AM

https://lesterbanks.com/2019/08/using-blender-in-a...

Daniel Bystedt shows his workflow for unwrapping and UV Mapping in Blender 2.8. I’ve mentioned plenty of times the buzz behind the release of Blender 2.8. A lot of 3D artists don’t have time to

Check Out This Guide Covering Octane for Houdini B

August 16, 2019, 10:23 AM

https://lesterbanks.com/2019/08/check-out-this-gui...

Rohan Dalvi shares a basic introduction for working with Octane for Houdini. In a recent live stream, Houdini trainer Rohan Dalvi shared a look into the basics for Octane for Houdini. Octane is a GPU

Learn the Basics for Rigging a Hand in Maya

August 16, 2019, 10:22 AM

https://lesterbanks.com/2019/08/learn-the-basics-f...

antCGi shows how to rig a hand and incorporate it into a character rig. If you are looking to get into character rigging, there is an excellent series that covers the basics from veteran AntCGI.

Most of this set is CGI, but it was all filmed in-

August 15, 2019, 11:45 AM

https://www.redsharknews.com/production/item/6575-...

From a low budget filmmakers perspective, the idea that you could place your actors in any location and see totally convincing results not only viewed, but also recorded live in-camera is a dream situation. Yet this very thing has now become reality thanks to Unreal Engine.

Foundry’s Nuke is now a Netflix Post Technology

August 15, 2019, 11:44 AM

https://www.provideocoalition.com/foundrys-nuke-is...

Foundry  has joined the Netflix Post Technology Alliance (PTA) with Nuke, its award-winning node-based compositor, as part of the “VFX” technology category. The Netflix Post Technology Alliance (PTA) program helps manufacturers who build and market products used in the post production and delivery of Netflix Original productions. The program ensures tools comply with Netflix specifications... The post Foundry’s Nuke is now a Netflix Post Technology Alliance product appeared first on ...

How to Create a Stylized Smoke Effect in Houdini

August 15, 2019, 11:44 AM

https://lesterbanks.com/2019/08/how-to-create-a-st...

Tyler Bay shows how to create a stylized smoke effect while also introducing Quaternion rotations. CG Forge and Tyler Bay offer some insights into creating a stylized smoke effect from a standard one in Side

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