To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Text Anchors Lets You Quickly Set Anchors For Ae T

March 29, 2018, 09:15 AM

http://lesterbanks.com/2018/03/text-anchors-set-an...

John Colombo’s After Effects Tool Text Anchors Lets You Set Anchors for Text for Easier Animation. The default for After Effects text is the baseline. If you are animating text, scale, rotation and position movement

TOMB RAIDER: Nick Crew - VFX Supervisor

March 29, 2018, 09:14 AM

http://www.artofvfx.com/tomb-raider-nick-crew-vfx-...

Nick Crew began his career in visual effects in 2003. He worked on films such as G.I. JOE: RISE OF COBRA and PERCY JACKSON AND THE OLYMPIANS: THE LIGHTNING THIEF. He joined Scanline VFX in 2010 and works on HEREAFTER, BATTLESHIP, FURIOUS 7 and BATMAN V SUPERMAN: DAWN OF JUSTICE.

Grass Valley, Calrec Audio and Net Insight at NAB

March 29, 2018, 08:26 AM

https://www.aotg.com/grass-valley-calrec-audio-and-net-insight-at-nab/

Tasked with producing more live coverage with limited resources, broadcasters are turning to at-home/REMI (remote-integration model) production. At-home production can reduce the movement and help maximize the efficiency and utilization of people and equipment, and reduce on-site set-up times.

#grass valley#nab#calrec audio#net insight
Let’s Test: 3D Audio Spatialization Plugins

March 29, 2018, 07:49 AM

http://designingsound.org/2018/03/29/lets-test-3d-...

This mammoth guest contribution comes to us from Sound Designer Chris Lane. Chris is an independent sound designer and audio programmer based in Los Angeles. His recent credits include Black Panther, the Childish Gambino VR Experience: Pharos, and Apple’s Logic/Garageband. For this month’s theme of “Eureka!”, Chris put on his lab coat and did some in […]

All New Frame.io to Be Previewed at NAB

March 29, 2018, 07:49 AM

http://lesterbanks.com/2018/03/all-new-frame-io-pr...

A Completely New Frame.io Will Reveal a Never-Before-Seen Set of Collaboration Tools for Content Creators. A brand new and completely revamped Frame.io is on the way for content creators with a summer release. Until then,

Rycote: Interview With Codemasters Senior Sound De

March 29, 2018, 07:49 AM

http://designingsound.org/2018/03/29/rycote-interv...

Rycote has published an extensive interview with Chris Jojo, Senior Sound Designer at Codemasters (Formula 1, GRID, DiRT Rally). From planning to best practices for mounting/installing microphones, routing cables and protecting the cars in the process, Chris explains in great detail his approach to the challenging task of recording car audio. You can read the […]

A Brief History of Virtual Reality in Movies

March 29, 2018, 07:47 AM

https://filmschoolrejects.com/virtual-reality-in-m...

eality is boring. Who would want to live in the real world when there are synthetic alternatives out there that offer more imagination and wonder? Virtual reality allows for us to temporarily escape mundane routine and experience something a little out of the ordinary, even if it is potentially dangerous.

Foundry ships Modo 12.0

March 29, 2018, 07:47 AM

http://www.cgchannel.com/2018/03/foundry-ships-mod...

Foundry has released Modo 12.0, the first of three linked updates to its modelling and animation software that will form the Modo 12 Series, completely overhauling the application’s Mesh Paint tool.

Appel à la grève

March 29, 2018, 07:41 AM

http://www.monteursassocies.com/2018/03/29/appel-a...

From April 10, an unprecedented movement in the cinema will bring together the professions of post-shooting: editors, sound editors, noisemakers and mixers plan to stop work for a period of 3 days. In the absence of valid proposals after these 3 days, the strike will resume the following week. On Wednesday, March 28, the SPIAC-CGT sent the employers' unions the call to strike (see below).

A Good Edit is like a Game of Poker

March 29, 2018, 07:41 AM

http://www.thehindu.com/todays-paper/tp-miscellane...

Whether it’s working on Ship of Theseus (2013)or Love per Square Foot (2018), film editor Sanyukta Kaza rarely goes by the book...

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