To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Substance Designer Adds UDIM Support for Feature F

March 12, 2018, 09:31 AM

http://www.artofvfx.com/substance-designer-adds-ud...

CLERMONT-FERRAND, France – Allegorithmic releases a new update to Substance Designer engineered to take on the high-res workflows of professional VFX artists. With the introduction of UDIM support, the process of texturing large meshes will now be faster and easier than ever, bringing Substance Designer’s node-based, material authoring capabilities to an even wider audience.

LumaForge brings Faster, Together and The Workflo

March 12, 2018, 09:31 AM

http://www.fcp.co/final-cut-pro/articles/2049-luma...

Are you going to NAB this year? If so, you will need to read this message from Sam Mestman who details exactly what is happening regarding Final Cut Pro X on and off the show floor. (And also tell you where the party will be happening!)

VÍDEO: Trabajo colaborativo en DaVinci Resolve St

March 12, 2018, 05:21 AM

http://www.finalcutpro.es/2018/03/video-trabajo-co...

La versión 14 de Davinci Resolve Studio propone un interesante método de compartir proyectos, de forma simultánea, entre varios componentes del equipo de trabajo. Por ejemplo, se pueden simultanear tareas de organización de materiales, edición, color o audio (en la cada vez más prometedora pestaña Fairlight) entre varias workstations. Como consideración general, podríamos separar los [...] La entrada VÍDEO: Trabajo colaborativo en DaVinci Resolve Studio 14 se publicó primero en f...

Hobo Audio’s Chris Stangroom discusses Jonestown

March 12, 2018, 05:21 AM

http://postperspective.com/hobo-audios-chris-stang...

New York-based audio post house Hobo provided audio post and sound design for A&E’s two-hour doc Jonestown: The Women Behind The Massacre. The film focuses on the four women in Jim Jones’ inner circle who helped plan the 1978 Jonestown Massacre, one of the largest murder-suicide events in modern history. Continue reading → March 11, 2018 The post Hobo Audio’s Chris Stangroom discusses Jonestown doc appeared first on Randi Altman's postPerspective.

The Sound Design behind Shape Of Water Sound

March 11, 2018, 09:06 AM

http://www.aotg.com/index.php?page=cuttingroom_bon...

Gordon Burkell sits down with Nathan Robitaille and Nelson Ferreira to discuss the sound design of The Shape of Water, for which they were nominated for the Oscar in Best Sound Design.

Behind the Sounds of 'Blade Runner 2049'

March 11, 2018, 05:20 AM

https://filmschoolrejects.com/behind-the-sounds-of...

Sound design – an aspect that’s supposed to disappear into the background of any given movie – can be a mystery. But it’s something that allows modern-day film aficionados to dive deep into the very fabric of the world that unfolds onscreen. It’s nothing short of magic.

Working With MASH Dynamic Constraints Motor and Gl

March 10, 2018, 12:45 PM

http://lesterbanks.com/2018/03/mash-dynamic-constr...

Maximilian Schönherr Walks Through Using MASH dynamic Constraints Including Glue and Motors. Artist Maximilian Schönherr covers working with MASH dynamic constraints to create some dynamic effects. MASH added the ability to use dynamics, based on

The Foley Artist for The Bachelor

March 10, 2018, 09:52 AM

https://www.aotg.com/the-foley-artist-for-the-bachelor/

Meet the guy behind all the kissing sounds on The Bachelor. There is an art and science behind every gross kiss Arie Luyendyk Jr. shared with Lauren Burnham and Becca Kufrin this season.

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