To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

NVIDIA dévoile son architecture Turing, avec rayt

August 14, 2018, 06:05 AM

http://www.3dvf.com/actualite-24022-siggraph-2018-...

NVIDIA took advantage of SIGGRAPH to announce with great pomp its new architecture, Turing. Jensen Huang, the group's CEO, described it as nothing more than a breakthrough in the industry in 10 years. For him, we had not seen such a technological change since the arrival of CUDA in 2006.

NVIDIA Unveils Quadro RTX, World’s First Ray-Tra

August 14, 2018, 06:05 AM

https://www.awn.com/news/nvidia-unveils-quadro-rtx...

VANCOUVER -- NVIDIA has announced its first Turing architecture-based GPUs, revolutionizing the work of 50 million designers and artists by enabling them to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and enjoy fluid interactivity with complex models and scenes.

Chaos Group Starts Beta-Testing V-Ray for Houdini,

August 13, 2018, 12:26 PM

http://www.studiodaily.com/2018/08/chaos-group-sta...

In the lead-up to SIGGRAPH 2018, Chaos Group last week launched its beta program for V-Ray for Houdini. V-Ray for Houdini includes V-Ray Next rendering technology in two rendering engines, V-Ray and V-Ray GPU. Chaos Group said V-Ray for Houdini Beta 1 includes the following features: GPU & CPU Rendering – High-performance GPU & CPU […] The post Chaos Group Starts Beta-Testing V-Ray for Houdini, Expands Tests of V-Ray Cloud appeared first on Studio Daily.

SIGGRAPH 2018 : le V-Ray Cloud lancé en beta, ren

August 13, 2018, 09:12 AM

http://www.3dvf.com/actualite-24015-siggraph-2018-...

L'éditeur Chaos Group lance la beta de V-Ray Cloud, son système de rendu conçu sur la plateforme Google Cloud.

Real-time workflows for film, TV, VR and AR using

August 13, 2018, 04:54 AM

https://www.provideocoalition.com/real-time-workfl...

At this year’s SIGGRAPH conference, Epic Games will present a full day of Unreal tech talks, along with examples of the most advanced real-time workflows across film and TV, VR/AR, and other industries...

AMD unveils the Radeon Pro WX 8200

August 13, 2018, 04:54 AM

http://www.cgchannel.com/2018/08/amd-unveils-the-r...

AMD has announced the Radeon Pro WX 8200, the latest GPU in its Radeon Pro WX Series of professional workstation graphics cards.

NIM Labs annonce la version 3 de son gestionnaire

August 13, 2018, 04:54 AM

http://www.3dvf.com/actualite-24011-siggraph-2018-...

NIM Labs announces NIM 3.0, the future update of its studio management platform. Compared to traditional production tracking and reviewing solutions, NIM offers extended functions: the tool allows for example to manage quotes and to follow the financial aspect. The stated goal: to offer a complete solution for all members of a studio, whatever their function.

How To Create A HUD Eye Effect In After Effects

August 12, 2018, 11:29 PM

https://motionarray.com/tutorials/after-effects-tu...

The Heads Up Display (HUD) is a classic effect that has seen uses in countless Hollywood (as well as low budget) productions. While intimidating at first, it's actually really simple to achieve. In this After Effects Tutorial we go over how to composite and add some flare and polish to your own HUD. So let's dive into After Effects together and take a look! Brought to you by www.motionarray.com

#vfx#after effects#tutorial#compositing#motion tracking#hud#heads up display#iron man effect#how to create a heads up display#eye tracking
SKYSCRAPER: Jason Billington - VFX Supervisor

August 10, 2018, 09:16 AM

http://www.artofvfx.com/skyscraper-jason-billingto...

At the beginning of this year, Jason Billington had explained to us the work of Method Studios on BRIGHT. He talks to us today about his work on SKYSCRAPER.

Cinesite acquires Trixter!

August 9, 2018, 09:21 AM

http://www.artofvfx.com/cinesite-acquires-trixter/

Big news! New acquisition inside the visual effects industry as Trixter is now part of Cinesite!

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.